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how to make a reorigin and scale gun and animations?

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how to make a reorigin and scale gun and animations? Empty how to make a reorigin and scale gun and animations?

Post  Rimuto Sun Aug 12, 2012 2:10 pm

the titile say it

please teach me!
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how to make a reorigin and scale gun and animations? Empty Re: how to make a reorigin and scale gun and animations?

Post  Domar251 Mon Aug 13, 2012 7:40 am

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how to make a reorigin and scale gun and animations? Empty :( noooo!!!!

Post  Rimuto Mon Aug 13, 2012 5:28 pm


with milkshape?? uuhhh.. nooo!!!!

i wonna tutoriasl for 3ds max 2011, no milkshape but thanks man Smile
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how to make a reorigin and scale gun and animations? Empty Reoirigin

Post  PFC. Gabriel Mon Aug 13, 2012 6:20 pm

Here i will teach you how to change origin or reorigin here i use my ak47 QC file. Go open your QC file. Go under this $eyeposition 0.000000 0.000000 0.000000. Then type $origin under it. Then type the origin you want to change. Like $origin 1 -1 -2. The origin you put it from the origins.
First is origin x, then origin y, then origin z.

/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.

v_ak47.mdl

Original internal name:
"v_ak47.mdl"

==============================================================================
*/

$modelname "v_ak47.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$origin 1 -1 -2

//reference mesh(es)
$body "mw3gloves" "hands"

$body "mw3arms" "arms"

$body "mw3ak47" "ak47"

$body "mw3stuff" "rail"


// 23 hit box(es)
$hbox 0 "r upperarm" -15.070000 -3.510000 -4.770000 0.000000 5.070000 3.400000
$hbox 0 "r forearm" -11.816228 -4.090000 -3.350000 0.750000 3.810000 2.450000
$hbox 0 "r wriste" -4.990000 -19.503641 -9.350190 9.841801 2.240000 1.240000
$hbox 0 "r index low" -2.050000 -0.660000 -1.190000 0.000000 0.730000 0.620000
$hbox 0 "r index mid" -1.152353 -0.550000 -0.880000 0.000000 0.640000 0.400000
$hbox 0 "r thumb low" -2.970000 -1.280000 -1.260000 0.000000 0.900000 0.580000
$hbox 0 "r thumb mid" -1.780000 -0.620000 -0.640000 0.000000 0.670000 0.560000
$hbox 0 "r pinky low" -2.070000 -0.720000 -0.750000 0.000000 0.460000 0.490000
$hbox 0 "r middlelow" -2.690000 -0.620000 -0.930000 0.000000 0.510000 0.560000
$hbox 0 "r middle mid" -1.600000 -0.580000 -0.520000 0.160000 0.550000 0.540000
$hbox 0 "r ring low" -2.380000 -0.600000 -1.030000 0.000000 0.480000 0.590000
$hbox 0 "l upperarm" -14.680000 -5.080000 -4.780000 0.000000 3.520000 3.440000
$hbox 0 "l forearm" -12.870000 -3.870000 -3.290000 0.060000 4.070000 2.500000
$hbox 0 "l wriste" -5.070000 -2.250000 -1.890000 0.860000 2.190000 1.280000
$hbox 0 "l index low" -2.330000 -0.780000 -1.080000 0.000000 0.640000 0.690000
$hbox 0 "l index mid" -1.152355 -0.660000 -0.660000 0.000000 0.530000 0.530000
$hbox 0 "l middlelow" -2.650000 -0.560000 -0.910000 0.000000 0.550000 0.610000
$hbox 0 "l middle mid" -1.480000 -0.610000 -0.530000 0.190000 0.520000 0.480000
$hbox 0 "l ring low" -2.390000 -0.540000 -1.010000 0.000000 0.590000 0.630000
$hbox 0 "l pinky low" -2.040000 -0.510000 -0.610000 0.080000 0.610000 0.520000
$hbox 0 "l thumb low" -2.980000 -0.860000 -1.310000 0.000000 1.100000 0.620000
$hbox 0 "l thumb mid" -1.780000 -0.640000 -0.710000 0.000000 0.670000 0.480000
$hbox 0 "gun" -1.170000 -15.200000 -5.080000 2.370000 25.160000 5.260000

// 6 animation sequence(s)
$sequence "idle1" "idle1" fps 30
$sequence "reload" "reload" fps 37 {
{ event 5004 0 "weapons/Ak/Reload start.wav" }
{ event 5004 23 "weapons/Ak/Mago.wav" }
{ event 5004 55 "weapons/Ak/Magf.wav" }
{ event 5004 60 "weapons/Ak/Magi.wav" }
{ event 5004 66 "weapons/Ak/Reload end.wav" }
}
$sequence "draw" "draw" fps 30 { event 5004 8 "weapons/Draw.wav" }
$sequence "shoot1" "shoot1" fps 30 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" fps 30 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" fps 30 { event 5001 0 "22" }

// End of QC script.
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how to make a reorigin and scale gun and animations? Empty thanks man!

Post  Rimuto Mon Aug 13, 2012 6:34 pm

PFC. Gabriel wrote:Here i will teach you how to change origin or reorigin here i use my ak47 QC file. Go open your QC file. Go under this $eyeposition 0.000000 0.000000 0.000000. Then type $origin under it. Then type the origin you want to change. Like $origin 1 -1 -2. The origin you put it from the origins.
First is origin x, then origin y, then origin z.

/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.

v_ak47.mdl

Original internal name:
"v_ak47.mdl"

==============================================================================
*/

$modelname "v_ak47.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$origin 1 -1 -2

//reference mesh(es)
$body "mw3gloves" "hands"

$body "mw3arms" "arms"

$body "mw3ak47" "ak47"

$body "mw3stuff" "rail"


// 23 hit box(es)
$hbox 0 "r upperarm" -15.070000 -3.510000 -4.770000 0.000000 5.070000 3.400000
$hbox 0 "r forearm" -11.816228 -4.090000 -3.350000 0.750000 3.810000 2.450000
$hbox 0 "r wriste" -4.990000 -19.503641 -9.350190 9.841801 2.240000 1.240000
$hbox 0 "r index low" -2.050000 -0.660000 -1.190000 0.000000 0.730000 0.620000
$hbox 0 "r index mid" -1.152353 -0.550000 -0.880000 0.000000 0.640000 0.400000
$hbox 0 "r thumb low" -2.970000 -1.280000 -1.260000 0.000000 0.900000 0.580000
$hbox 0 "r thumb mid" -1.780000 -0.620000 -0.640000 0.000000 0.670000 0.560000
$hbox 0 "r pinky low" -2.070000 -0.720000 -0.750000 0.000000 0.460000 0.490000
$hbox 0 "r middlelow" -2.690000 -0.620000 -0.930000 0.000000 0.510000 0.560000
$hbox 0 "r middle mid" -1.600000 -0.580000 -0.520000 0.160000 0.550000 0.540000
$hbox 0 "r ring low" -2.380000 -0.600000 -1.030000 0.000000 0.480000 0.590000
$hbox 0 "l upperarm" -14.680000 -5.080000 -4.780000 0.000000 3.520000 3.440000
$hbox 0 "l forearm" -12.870000 -3.870000 -3.290000 0.060000 4.070000 2.500000
$hbox 0 "l wriste" -5.070000 -2.250000 -1.890000 0.860000 2.190000 1.280000
$hbox 0 "l index low" -2.330000 -0.780000 -1.080000 0.000000 0.640000 0.690000
$hbox 0 "l index mid" -1.152355 -0.660000 -0.660000 0.000000 0.530000 0.530000
$hbox 0 "l middlelow" -2.650000 -0.560000 -0.910000 0.000000 0.550000 0.610000
$hbox 0 "l middle mid" -1.480000 -0.610000 -0.530000 0.190000 0.520000 0.480000
$hbox 0 "l ring low" -2.390000 -0.540000 -1.010000 0.000000 0.590000 0.630000
$hbox 0 "l pinky low" -2.040000 -0.510000 -0.610000 0.080000 0.610000 0.520000
$hbox 0 "l thumb low" -2.980000 -0.860000 -1.310000 0.000000 1.100000 0.620000
$hbox 0 "l thumb mid" -1.780000 -0.640000 -0.710000 0.000000 0.670000 0.480000
$hbox 0 "gun" -1.170000 -15.200000 -5.080000 2.370000 25.160000 5.260000

// 6 animation sequence(s)
$sequence "idle1" "idle1" fps 30
$sequence "reload" "reload" fps 37 {
{ event 5004 0 "weapons/Ak/Reload start.wav" }
{ event 5004 23 "weapons/Ak/Mago.wav" }
{ event 5004 55 "weapons/Ak/Magf.wav" }
{ event 5004 60 "weapons/Ak/Magi.wav" }
{ event 5004 66 "weapons/Ak/Reload end.wav" }
}
$sequence "draw" "draw" fps 30 { event 5004 8 "weapons/Draw.wav" }
$sequence "shoot1" "shoot1" fps 30 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" fps 30 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" fps 30 { event 5001 0 "22" }

// End of QC script.

Thanks man this is more helpfull Smile thanks!!
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