Reorigin Stuff
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Reorigin Stuff
can anyone teach me how to re-origin a model?
Qoing- Sergeant Major
- Posts : 404
Points : 585
Join date : 2011-02-22
Age : 26
Location : Malaysia
Re: Reorigin Stuff
it's easy, first open hlmv, go to the orignins thingy and play with the numbers until you have the origin you like, decompile the model (don't close hlmv and don't erase the numbers, you'll need them later) now go to the weapon's qc fileQoing wrote:can anyone teach me how to re-origin a model?
Next we need to add the $origin command to the QC file, which we will add under where it says $cliptotextures, like this example shows.
$modelname "v_sten.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$origin
Now cut and paste the numbers from top to bottom from Jed's HLMV into your qc file on the same line you added the $origin command, like the
example below shows, making sure to leave a space between each number.
$origin 1.08000 -0.600000 -1.400000
Once you have made these changes to the QC file you can now save the QC file.
then compile the model
Also note that decompiling and compiling the same model will make the textures out of line, and the more a model keeps getting decompiled and compiled the more
the textures become out of line. So to help those needing to know how to correct this problem, i have put a breif guide together to help you, which you can find here.
Breif guide about realigning textures
I.P. Freely- Sergeant Major
- Posts : 359
Points : 356
Join date : 2010-11-04
Age : 27
Location : buenos aires, Argentina
Re: Reorigin Stuff
I.P. im not relly goo dat pc but when i decompile it it says "have u configured the mdldec.exe is located on your system"I.P. Freely wrote:it's easy, first open hlmv, go to the orignins thingy and play with the numbers until you have the origin you like, decompile the model (don't close hlmv and don't erase the numbers, you'll need them later) now go to the weapon's qc fileQoing wrote:can anyone teach me how to re-origin a model?
Next we need to add the $origin command to the QC file, which we will add under where it says $cliptotextures, like this example shows.
$modelname "v_sten.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$origin
Now cut and paste the numbers from top to bottom from Jed's HLMV into your qc file on the same line you added the $origin command, like the
example below shows, making sure to leave a space between each number.
$origin 1.08000 -0.600000 -1.400000
Once you have made these changes to the QC file you can now save the QC file.
then compile the model
Also note that decompiling and compiling the same model will make the textures out of line, and the more a model keeps getting decompiled and compiled the more
the textures become out of line. So to help those needing to know how to correct this problem, i have put a breif guide together to help you, which you can find here.
Breif guide about realigning textures
pls help
or u can amke a vid how u origin a model
Qoing- Sergeant Major
- Posts : 404
Points : 585
Join date : 2011-02-22
Age : 26
Location : Malaysia
Re: Reorigin Stuff
if you use the hlmv decompiler first download the compiler and decompiler fromWUNDERBOY, or the milkshape compiler / decompilerQoing wrote:I.P. im not relly goo dat pc but when i decompile it it says "have u configured the mdldec.exe is located on your system"I.P. Freely wrote:it's easy, first open hlmv, go to the orignins thingy and play with the numbers until you have the origin you like, decompile the model (don't close hlmv and don't erase the numbers, you'll need them later) now go to the weapon's qc fileQoing wrote:can anyone teach me how to re-origin a model?
Next we need to add the $origin command to the QC file, which we will add under where it says $cliptotextures, like this example shows.
$modelname "v_sten.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$origin
Now cut and paste the numbers from top to bottom from Jed's HLMV into your qc file on the same line you added the $origin command, like the
example below shows, making sure to leave a space between each number.
$origin 1.08000 -0.600000 -1.400000
Once you have made these changes to the QC file you can now save the QC file.
then compile the model
Also note that decompiling and compiling the same model will make the textures out of line, and the more a model keeps getting decompiled and compiled the more
the textures become out of line. So to help those needing to know how to correct this problem, i have put a breif guide together to help you, which you can find here.
Breif guide about realigning textures
pls help
or u can amke a vid how u origin a model
I.P. Freely- Sergeant Major
- Posts : 359
Points : 356
Join date : 2010-11-04
Age : 27
Location : buenos aires, Argentina
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