Core 1 : Dyna and Core 2 : Nova studio
Would you like to react to this message? Create an account in a few clicks or log in to continue.

MAKING A NEW CS 1.6 MOD

+10
JPStyle97
thinhbox
031EmineM
Geass-Sogeki
PFC. Gabriel
davidhunter
okita721
Rimuto
RAFAEL
redplane
14 posters

Page 2 of 3 Previous  1, 2, 3  Next

Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  031EmineM Thu Sep 13, 2012 12:31 pm

redplane wrote:Hi there,
I'm doing a CS 1.6 mod, It called CS RED. Now, I'm using weapons with battery hand. Not like some CS Mod COD versions, my mod has many special weapon and almost their function I code from the idea of Call Of Duty

VIDEO :

[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this link.]

Can anyone who can make a model or change hand from CS to Battery hand help me to complete this MOD ? Smile
Leave your Yahoo ID here or MSN ID , I'll contact you Smile

can u give me ironsight mod please ????? I need it for my mode PLEASE PLEASE Very Happy

031EmineM
Private First Class
Private First Class

Posts : 30
Points : 30
Join date : 2011-07-05
Age : 35

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Fri Sep 14, 2012 8:24 am

It take me long time to make my plugin work alone Smile

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  thinhbox Fri Sep 14, 2012 11:12 pm

i'm the skinner ( modeler ? ) of this mod, i'm noob, but i'm learning
now i need to focus on my studying
if someone can help this mod after i leave ( and 'll back ) ?

thinhbox
Private
Private

Posts : 1
Points : 1
Join date : 2011-08-28

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  JPStyle97 Fri Sep 21, 2012 5:50 pm

redplane you can put this : [You must be registered and logged in to see this link.] on this game ?
JPStyle97
JPStyle97
Sergeant First Class
Sergeant First Class

Posts : 214
Points : 230
Join date : 2012-02-06
Age : 26
Location : Rio De Janeiro Capital , Brasil

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Rimuto Sat Sep 22, 2012 3:11 pm

JPStyle97 wrote:redplane you can put this : [You must be registered and logged in to see this link.] on this game ?

please follow the rules:

term of the skin:

Flames:
Do not reupload any with out Authers permission like a swep or any other things thanks and enjoy.

Please Ask permission:

[You must be registered and logged in to see this link.]

Readme of the skin:

[You must be registered and logged in to see this link.]


Last edited by Geno`s on Sat Sep 22, 2012 3:12 pm; edited 1 time in total (Reason for editing : d)
Rimuto
Rimuto
Moderator
Moderator

Posts : 823
Points : 1123
Join date : 2012-04-04
Age : 28
Location : Venezuela

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Mon Sep 24, 2012 6:26 am

He he, Gun Game Mode is almost done. I'm making some special things Smile

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  RAFAEL Mon Sep 24, 2012 7:20 am

redplane wrote:He he, Gun Game Mode is almost done. I'm making some special things Smile
nice one dude
you cam make a video ?
RAFAEL
RAFAEL
Brigadier General
Brigadier General

Posts : 1277
Points : 1351
Join date : 2011-07-14
Age : 29
Location : Brazil

http://rgggames.blogspot.com

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  [CW3]KuBi Mon Sep 24, 2012 7:31 am

@red : hay ong voi tui hop tac di, tui lo phan model voi sprite cho =))
[CW3]KuBi
[CW3]KuBi
Major
Major

Posts : 872
Points : 878
Join date : 2010-07-27
Age : 30
Location : "Counter Warfare" Palace

https://facebook.com/KuBiiuKeoWindy

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Mon Sep 24, 2012 7:53 am

Vie : Cũng hay đó , nhưng tôi không phải làm CW đâu, mà tôi làm theo phong cách riêng, nhưng nó sử dụng hệ thống vũ khí COD
Eng : Cool, but I dont edit my plugins to mod like CW, but my mod use COD weapon system Smile

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  {- -}Filipe! _ !LIMA{- -} Fri Jan 04, 2013 1:29 pm

Wait you are the viet guy creator of CS RED? I have Your MOD on my pc BRO!!!

Its Like Crossfire with cs right?
{- -}Filipe! _ !LIMA{- -}
{- -}Filipe! _ !LIMA{- -}
Sergeant
Sergeant

Posts : 103
Points : 107
Join date : 2012-11-23
Location : HUELAND (Brazil)

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  deathstar20 Sun Jan 06, 2013 12:08 am

redplane send me a message with your yahoo id and i will help you with the textures

deathstar20
Staff Sergeant
Staff Sergeant

Posts : 151
Points : 201
Join date : 2010-12-16

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sat Jan 12, 2013 2:57 am

He he, There is a good news for you

CS RED 1.65 is going to be released in a near future (I mean at the end of January) .

My Yahoo Account is : redplane_dt
My Facebook Account is : Linh Redplane

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sat Jan 12, 2013 3:03 am

{- -}Filipe! _ !LIMA{- -} wrote:Wait you are the viet guy creator of CS RED? I have Your MOD on my pc BRO!!!

Its Like Crossfire with cs right?

From 1.0 -> 1.64 : I used Crossfire Style for my CS RED
BUT, he he, from 1.65 . I use Call of duty Style , he he. Especially, CS RED 1.7 will support Iron sight to ALL WEAPON, support Thermal Scope, Dual Brand Scope (In Call of duty 9) and many many weapon Very Happy

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  {- -}Filipe! _ !LIMA{- -} Sat Jan 12, 2013 3:25 pm

redplane wrote:
{- -}Filipe! _ !LIMA{- -} wrote:Wait you are the viet guy creator of CS RED? I have Your MOD on my pc BRO!!!

Its Like Crossfire with cs right?

From 1.0 -> 1.64 : I used Crossfire Style for my CS RED
BUT, he he, from 1.65 . I use Call of duty Style , he he. Especially, CS RED 1.7 will support Iron sight to ALL WEAPON, support Thermal Scope, Dual Brand Scope (In Call of duty 9) and many many weapon Very Happy

Rear my advice make your mod in english language not in Viet one this gonna make your mod more playable for more people i am brazilian , my language is portuguese but i understand more english than Viet... And a question i am really your fan your mod is amazing and gonna be better in Cod style and whats you use to Put Models in Cs over the 512 limit precache model I want to now... and if you have a facebook account add me to we talk more...
[You must be registered and logged in to see this link.]
{- -}Filipe! _ !LIMA{- -}
{- -}Filipe! _ !LIMA{- -}
Sergeant
Sergeant

Posts : 103
Points : 107
Join date : 2012-11-23
Location : HUELAND (Brazil)

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Algorithm Sat Jan 12, 2013 3:42 pm

{- -}Filipe! _ !LIMA{- -} wrote:Rear my advice make your mod in english language not in Viet one this gonna make your mod more playable for more people i am brazilian , my language is portuguese but i understand more english than Viet... And a question i am really your fan your mod is amazing and gonna be better in Cod style and whats you use to Put Models in Cs over the 512 limit precache model I want to now... and if you have a facebook account add me to we talk more...
[You must be registered and logged in to see this link.]
I agree, its better if you make your mod in full english. english is the language commonly used worldwide, but if you made your mod in viet how the hell can we play it?

Algorithm
Staff Sergeant
Staff Sergeant

Posts : 160
Points : 198
Join date : 2011-07-08
Age : 28
Location : Somewhere

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sat Jan 12, 2013 10:57 pm

We already make a translation from Vietnamese to English Smile

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sat Jan 12, 2013 11:00 pm

If anyone here know how to change the hand of model to Battery hand and make iron sight animation, please contact me to help me improve CS RED , make it better Wink . If I'm not wrong, CS RED support 75 different weapon types (Thermal, Thermal + Suppressed, Thermal + NVG = Dual Brand, Thermal + Selective Fire , Thermal + Iron Sight, Thermal + Iron Sight + Selective Fire, ...... Bla bla, I can't tell you alll because there are too many types)

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Algorithm Sat Jan 12, 2013 11:07 pm

redplane wrote:If anyone here know how to change the hand of model to Battery hand and make iron sight animation, please contact me to help me improve CS RED , make it better Wink . If I'm not wrong, CS RED support 75 different weapon types (Thermal, Thermal + Suppressed, Thermal + NVG = Dual Brand, Thermal + Selective Fire , Thermal + Iron Sight, Thermal + Iron Sight + Selective Fire, ...... Bla bla, I can't tell you alll because there are too many types)
what an awesome mode, but do you have an initial release date? can't wait for your mod. Smile

Algorithm
Staff Sergeant
Staff Sergeant

Posts : 160
Points : 198
Join date : 2011-07-08
Age : 28
Location : Somewhere

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sat Jan 12, 2013 11:12 pm

At the end of January , I'll release CS RED 1.65 (BUT, CS RED 1.65 won't support Iron sight weapon , he he, because I use Iron sight for CS RED 1.7 . He he)

I post CS RED 1.65 and hope modeller in this forum will notice this mod and help me to make special weapon (such as : Masterkey weapon, Grenade Launcher weapon , ... )

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Algorithm Sun Jan 13, 2013 12:44 am

redplane wrote:At the end of January , I'll release CS RED 1.65 (BUT, CS RED 1.65 won't support Iron sight weapon , he he, because I use Iron sight for CS RED 1.7 . He he)

I post CS RED 1.65 and hope modeller in this forum will notice this mod and help me to make special weapon (such as : Masterkey weapon, Grenade Launcher weapon , ... )
NO IRONSIGHTS? WHY!!! WHY WOULD YOU DO THAT!!! ITS SUCH A SHAME Sad , btw, I still like your mod, still awesome dude. keep up the good work Smile

Algorithm
Staff Sergeant
Staff Sergeant

Posts : 160
Points : 198
Join date : 2011-07-08
Age : 28
Location : Somewhere

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sun Jan 13, 2013 1:56 am

Ha ha, no Iron sight for CS RED 1.65 because I use it for CS RED 1.7 Smile)

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Algorithm Sun Jan 13, 2013 2:00 am

redplane wrote:Ha ha, no Iron sight for CS RED 1.65 because I use it for CS RED 1.7 Smile)
stop saying that! it makes me so sad Sad Sad Sad.

Algorithm
Staff Sergeant
Staff Sergeant

Posts : 160
Points : 198
Join date : 2011-07-08
Age : 28
Location : Somewhere

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sun Jan 13, 2013 2:29 am

So , anyone here can help me to complete this mod ? Wink

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  davidhunter Sun Jan 13, 2013 2:39 am

redplane wrote:So , anyone here can help me to complete this mod ? Wink
what do you need?
davidhunter
davidhunter
Sergeant Major
Sergeant Major

Posts : 351
Points : 392
Join date : 2011-11-24
Age : 31
Location : CHILE/VALPARAISO

https://www.facebook.com/profile.php?id=1498907328

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  redplane Sun Jan 13, 2013 3:40 am

Can you please change the hand of this skin to battery and make these animation :

[You must be registered and logged in to see this link.]



start_sight : Animation will be played when you prepare for iron sight (press zoom button)
end_sight : Animation will be played when you exit iron sight (press zoom button)
idle_sight : Aim through iron sight
shoot_sight : Shoot when aim through iron sight Smile

redplane
Corporal
Corporal

Posts : 69
Points : 73
Join date : 2011-07-12

Back to top Go down

MAKING A NEW CS 1.6 MOD - Page 2 Empty Re: MAKING A NEW CS 1.6 MOD

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum