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Shien's Sleeves rigging tutorial

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I.P. Freely
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Shien's Sleeves rigging tutorial Empty Shien's Sleeves rigging tutorial

Post  MistressIshin Wed Nov 17, 2010 3:48 am

Hello guys and welcome to my first tutorial regarding sleeves rigging.

Since some members requested about sleeve rigging tutorial, well here it is guys, sorry it took long for me to create this, because I'm twice as busy now at school

So this is my own method of sleeve rigging, this is sure as hell as easy and you can do this for 5 minutes once you've memorized the steps. If there are some wrong method or some steps that'll be more easier on what I'm gonna show you, kindly post it in this thread and I'll be gladly edit this time to time since I'm gonna show you sleeve rigging that is easy for me, also, if you have a bone assigning experience. then this is a piece of cake for you

programs needed: Milkshape 3d, half life model viewer, HLmodel compiler/decompiler

here we go.




Okay first, grab the model that you wanted to rig some sleeves, in this case I'll be using an MP7

Shien's Sleeves rigging tutorial Step1

next, look for a weapon with sleeves, I'll be using this mw2 p90

Shien's Sleeves rigging tutorial Step2


Now. Open your MS3D and decompile those models using kratisto's half life model decompiler or any half life model decompiler you have


and then after decompiling, import and try to look for the hand reference of the weapon you want to have sleeves, remember to include the skeletons.

Shien's Sleeves rigging tutorial Step3

next, look for the decompiled mw2 weapon model and look for the sleeves, once you've done that import the sleeves but this time, uncheck the skeleton checkbox since were gonna assign them to a new bone, some sleeves will be oversized/undersize or out of place. so you may need to rescale them or reposition

Shien's Sleeves rigging tutorial Step5

after repositioning:

Shien's Sleeves rigging tutorial Step8

then I want you guys to pull back the sleeves a little bit. you can do that by selecting the group of sleeves.

Once you've done that, we'll be assigning the sleeves to the new bones. I prefer to rig sleeves on css hands since it's alot easier. now to assign them, you have to look for the skeleton of the forearm. go to the joints area ( located at the upper right ) and look for the bones of the forearms since the sleeves are located to the forearms. Once you've found them, Manually select one of the sleeves and then assign them, In this case the forearm joint is named L_forearm which of course, the left forearm. manually select the sleeve facing the that forearm then assign it on L_forearm(Do this on the other sleeves but look for the R_forearm which stands for right forearm)

Shien's Sleeves rigging tutorial Step7

Shien's Sleeves rigging tutorial Step6-1

Shien's Sleeves rigging tutorial Step7-1

If you're having a problem looking for the fore arm, try to select the joints one by one and click select assign since it shows what is the area of that joint. if you managed to found the joint where the forearm is located, proceed to the next step

once the sleeves are in their respective joints, reposition the sleeves to the hand.

Shien's Sleeves rigging tutorial Step8-1


okay so far so good, once they are again in the perfect position. I want you guys to go to the groups>then delete the V_hands, this will remove the hand reference, after that export your sleeve model on the folder of the weapon that you wanted to have sleeve and export it as a half life smd reference, I use the word sleeve so it would be saved as sleeve.smd whenever I export a sleeve model

Shien's Sleeves rigging tutorial Step9


the last thing you'll do is edit your QC file, add this line so the sleeves will be added

Shien's Sleeves rigging tutorial Step10

then look for the texture of that sleeves and copy it in the folder of the weapon you're working on and finally compile it.


and if you've followed the steps correctly, voila! a sleeved weapon model

Shien's Sleeves rigging tutorial Last

just change the hand texture to an MW2 hand texture as a finishing touch



If you have any questions/clarifications kindly pm me or message me on my facebook ad.

Special thanks to domar for giving me an idea about rigging sleeves.


anyway if the pictures are unclear. click on these steps


step1
step2
step3
step4
step5
step6
step7
step8
step9
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Post  Domar251 Wed Nov 17, 2010 4:24 am

you can put any name if you want in "$body "ishin" "ishin"

remember you must separate the .smd files or else it wont work

did you followed the TUT(tutorial) that i made?

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Post  [N]e[0]n Wed Nov 17, 2010 11:41 am

Good job! Wink
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Post  Oldsnake Wed Nov 17, 2010 11:47 am

Good work ;];]
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Post  XFiAudigy Wed Nov 17, 2010 3:12 pm

domar wrote:you can put any name if you want in "$body "ishin" "ishin"

remember you must separate the .smd files or else it wont work

did you followed the TUT(tutorial) that i made?

summary: rip sleeves, assign to forearms position, reposition n compile , there, so simple, still, thx to ishin for this long tut, GJ' Ishin
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Post  MistressIshin Wed Nov 17, 2010 11:43 pm

thanks guys, and for the advance users, it's simply import>reposition/rescale>assign>compile and done
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Post  STATIK Thu Nov 18, 2010 5:52 am

like everyone said, this tutorial is awesome!
but how to add watch or gps?
thanks..
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Post  MistressIshin Thu Nov 18, 2010 6:07 am

STATIK wrote:like everyone said, this tutorial is awesome!
but how to add watch or gps?
thanks..

that gps stuff is already in an mw2 sleeve,

if you want to add other gps model on a sleeve/hand reference, all you do is import that gps model reference, position it, assign to the forearm joint and compile

import gps>position/rescale gps>assign to joint>compile
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Post  Domar251 Thu Nov 18, 2010 6:08 am

STATIK wrote:like everyone said, this tutorial is awesome!
but how to add watch or gps?
thanks..
JUST LIKE SLEEVES OR ATTACHMENTS
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Post  STATIK Sat Nov 20, 2010 3:46 am

thanks, i see that
can you teach me how to reposition the smd file?
i don't understand that x,y,z button in move section
as this is my first time using milkshake app..
for advance mean, i can't move the file up-down..
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Post  Domar251 Sat Nov 20, 2010 3:59 am

STATIK wrote:thanks, i see that
can you teach me how to reposition the smd file?
i don't understand that x,y,z button in move section
as this is my first time using milkshake app..
for advance mean, i can't move the file up-down..


Z- forward and backward
Y-up and down
X-left and right
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Post  STATIK Mon Nov 22, 2010 1:34 am

when i import sleeve smd, i see both hand are there..
how to separate them?
once again, how to assign sleeve if i use cscz hand?
thank you so much!
hope this is my last question..
hoho

Razz
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Post  [PYROCOR3D]jellypanini Tue Nov 23, 2010 1:46 am

oldest version of MS3D?
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Post  XFiAudigy Tue Nov 23, 2010 8:29 am

STATIK wrote:when i import sleeve smd, i see both hand are there..
how to separate them?
once again, how to assign sleeve if i use cscz hand?
thank you so much!
hope this is my last question..
hoho

Razz
its the same thing, except u have to look for the bone which leads the hand only, not the gloves n fingers
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Post  I.P. Freely Tue Dec 21, 2010 5:58 pm

i have problems with selecting, rotating and repositioning the sleeves please can you explain me how to manually select only ONE of the sleeves


Last edited by West Ghost on Wed Dec 22, 2010 6:30 am; edited 1 time in total
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Post  Pr147258 Tue Dec 21, 2010 6:06 pm

thx babe :]
no offense shin :]
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Post  dobata48 Tue Apr 05, 2011 10:53 am

Jood gob
this help me for make skins
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Post  halokitty4 Wed Jan 02, 2013 4:34 am

i don't finded HL model compiler/decompiler anyone know a link for download?
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Post  RAFAEL Wed Jan 02, 2013 4:55 am

halokitty4 wrote:i don't finded HL model compiler/decompiler anyone know a link for download?
hmmmmmm,the milkshape have the compiler/decompiler
to decompile,go in tools,and follow the screenshot:
Shien's Sleeves rigging tutorial 113
click on the kratistos'......decompiler:
and follow the screenshot again:
Shien's Sleeves rigging tutorial 212
just it.
-----------------------------------------------------------------------------
to compile,follow the screenshot:
Shien's Sleeves rigging tutorial 312
after click in "compile qc file",will open a window,you have to chose the path to the .qc file.
just it
i hope you understand. Very Happy
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