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how to FIX dead frames tutorial

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Pr147258
n00b_modders
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Post  n00b_modders Sat Oct 02, 2010 9:15 am

well here it is:


Some custom models will have dead frames on animation, so it looks like it lagged a bit, this is due because unoptimized
HL2 compiler & decompiler, so the many times the model get compiled and decompiled it will add some dead frames into beginning animation.
In order to remove that to this:

1. Open the model you have compiled before on Jed Half-Life Model Viewer.
2. Go to Weapon Origin tab and select one animation (shoot1 animation should help you much).
how to FIX dead frames tutorial Animation1
3. Now press Stop and put the value 0 on the box.
Examine one-by-one animation that stand still until animation start (move).
how to FIX dead frames tutorial Animation2
4. Remember animation that you need to remove, example from 0-2.
We need atleast 1 animation that stand still before animation start
5. Now open up shoot1.smd using notepad
how to FIX dead frames tutorial Shoot_smd1
6. Find a line where it say time 0 then delete the all line between time 0 till time 3,
so now you can see time 3 is right below skeleton line. Save it
how to FIX dead frames tutorial Shoot_smd2
7. Do that with all other smd's

TOPIC MOVED TO THE "TUTORIALS" SECTION BY n00b_modders


Last edited by n00b_modders on Tue Oct 05, 2010 9:04 pm; edited 1 time in total
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Post  Pr147258 Sat Oct 02, 2010 9:57 am

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Post  BbuNNy RaBbiT Sat Oct 02, 2010 2:19 pm

THANKS YOU!!!
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Post  Hex Sat Oct 02, 2010 6:54 pm

thanks i'll try to do it
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Post  MistressIshin Tue Oct 05, 2010 8:41 am

My great sensei noob modder, arigato Very Happy
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Post  Domar251 Wed Nov 17, 2010 2:56 am

it said "ERROR (46)" help!!!!!!!!!
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