MW2 Sounds Question.
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MW2 Sounds Question.
Alot of my guns doesn't have reload sounds, Like doesn't work at all. No it's not cause the sound is too low, I've tested other type of sounds too.
Can anyone help? :/
Can anyone help? :/
kwart- Private First Class
- Posts : 37
Points : 46
Join date : 2010-07-19
Re: MW2 Sounds Question.
maybe the sound isn't converted yet.kwart wrote:Alot of my guns doesn't have reload sounds, Like doesn't work at all. No it's not cause the sound is too low, I've tested other type of sounds too.
Can anyone help? :/
n00b_modders- Sergeant Major
- Posts : 304
Points : 420
Join date : 2010-08-02
Age : 26
Location : kendari,indonesia
Re: MW2 Sounds Question.
Fixed it, I needed to create a folder named ACR etc.. to fix it.
kwart- Private First Class
- Posts : 37
Points : 46
Join date : 2010-07-19
Re: MW2 Sounds Question.
Every weapon compile contains part of the script which defines when, which and from where to play the needed sound. Some compilers don't pay attention to this part and that results in no sound in game, no sync with sounds or wrong sounds playing. Sometimes, default sounds will work with the skin and sometimes they won't. Again, it's all up to compiler to did the skin.
All you can do (unless you know how to compile) is to open your skin in JHLMV, go to sequences, find RELOAD or DRAW (since they usually need work) and see which path does the sound need (refer to screenshot).
Hope this helped you little. Still, if sound is not synced well with skin then all you can do is to decompile model, edit the QC line and then recompile (which I guess you don't know).
All you can do (unless you know how to compile) is to open your skin in JHLMV, go to sequences, find RELOAD or DRAW (since they usually need work) and see which path does the sound need (refer to screenshot).
Hope this helped you little. Still, if sound is not synced well with skin then all you can do is to decompile model, edit the QC line and then recompile (which I guess you don't know).
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