[257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
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[257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
Sooo... this is my next port to Dyna. The model still not 100% ready, but it's about 90%.
The only thing that is remaining are the UV fixes and texture mapping.
PROGRESS:
Model Porting: 100%
Model Finish: 80%
- Some few fixes are needed
Animations Porting: 100%
Textures: 50%
- BMP file works properly, just need to separate through 7 parts
UV's:0%
- NEED HAAALP!
I don't know how to do this, so i'm just asking a little help to you guys.
I'll be so grateful with help. It's just this for the moment.
If you are up to make this thing to me, i'll PM you with the files
(Sounds are going to be done when the model is ready.)
The only thing that is remaining are the UV fixes and texture mapping.
PROGRESS:
Model Porting: 100%
Model Finish: 80%
- Some few fixes are needed
Animations Porting: 100%
Textures: 50%
- BMP file works properly, just need to separate through 7 parts
UV's:0%
- NEED HAAALP!
I don't know how to do this, so i'm just asking a little help to you guys.
I'll be so grateful with help. It's just this for the moment.
If you are up to make this thing to me, i'll PM you with the files
(Sounds are going to be done when the model is ready.)
Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
mmmmm maybe if you show to me the uv alling.
Rimuto- Moderator
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Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
Rimuto wrote:mmmmm maybe if you show to me the uv alling.
Ok
Texture:
UV:
Texture and UV:
Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
those are not the complete uv's, check ur parts, and put the view in 0.1 and see those uv.
Rimuto- Moderator
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Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
Rimuto wrote:those are not the complete uv's, check ur parts, and put the view in 0.1 and see those uv.
Ahhh... you don't want the files? I already uploaded the zip.
(it's beacuse I just don't know how to proceed, sorry )
Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
My advice would be to give it up xD
No ofense,but that is realy messed up gun
Textures are poorly detailed,it will look terrible in cs1.6,uv's are missing.Youre stuck.
No ofense,but that is realy messed up gun
Textures are poorly detailed,it will look terrible in cs1.6,uv's are missing.Youre stuck.
sloba_986- Moderator
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Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
sloba_986 wrote:My advice would be to give it up xD
No ofense,but that is realy messed up gun
Textures are poorly detailed,it will look terrible in cs1.6,uv's are missing. You're stuck.
It seems so...
Well, I think I will try something else then...
Re: [257] BF3's AEK-971 on Kopter Anims - NEED UV FIX!
Gamebit257 wrote:sloba_986 wrote:My advice would be to give it up xD
No ofense,but that is realy messed up gun
Textures are poorly detailed,it will look terrible in cs1.6,uv's are missing. You're stuck.
It seems so...
Well, I think I will try something else then...
you can fix that UV thing by unwelding the model in ms3d, select the entire model, go to vertex menu, click on unweld and then you can simply realign the UV maps, then select everything again and go to vertex menu, and click weld togheter (do not click on weld to nearest), it should work
give it a try, it might help you with some other models aswell xD
leazq- Moderator
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Location : Zarate, Argentina
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