[CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
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Core 1 : Dyna and Core 2 : Nova studio :: Kingdom of Customization! :: Counter Strike 1.6 :: CS 1.6 Releases :: Five-Seven
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[CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
Key Authors
Model: Rafael
Textures: Treyarch
Animation: SkyDash
Sounds: Infinity Ward
Gloves (DL): GRavityShock, Kla$h_07 (Kla$hinKoV)
Gloves (Video) - MadxXx (Tware Basis)
Music: Crizzly & Figure - All Black Everything
https://soundcloud.com/crizzly/all-black-everything
Compile, Sound Edit's, Mag Edit's,
Model Edit's & Texture Edit's
By MadxXx
Last edited by MadxXx on Sun Jan 05, 2014 3:16 pm; edited 1 time in total
MadxXx- Sergeant
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Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
ooohhh thanks for this *---*
Rimuto- Moderator
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Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
Bad ass animation strikes !
WTFplayer- Sergeant First Class
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Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.
sloba_986- Moderator
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Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
anim.s like this reminds me of imbrokeru's impossible dual glock anims.
Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
Rimuto wrote:ooohhh thanks for this *---*
Have Fun With It
One Question Bro ...
Is It Possible To Convert, This Skin For Example, To CSS ???
For Example: I Rig A Model To Another Animation In 1.6
Now I Would Love To See This In CSS Too. Is This Possible ???
Should Be No Problem, Right ???
I Don't Have CSS Or Rather I'm Not Even Got A Notion Of CSS ...
Also My Computer Is To Slow For CSS
Real Shame That I Can't Try It Out Myself
Doesn't Matter ... Just Let Me Know If It's Possible
WTFplayer wrote:Bad ass animation strikes !
Ohhh Yes ... Really Really Bad
sloba_986 wrote:LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.
Thanks Mate ... Glad You Like It
Really ??? I Love That Unrealistic Draw !!!
That's Why I Choose This Animation
MasterEmile wrote:anim.s like this reminds me of imbrokeru's impossible dual glock anims.
A Lil Bit ... That's Right
Love That Gluke Animations Too
Impossible ... But Damn Awesome
There Are Some Really Nice Animations Out There From EXE Too
But They Are Locked DAMN
MadxXx- Sergeant
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Location : Germany
Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
MadxXx wrote:Rimuto wrote:ooohhh thanks for this *---*
Have Fun With It
One Question Bro ...
Is It Possible To Convert, This Skin For Example, To CSS ???
For Example: I Rig A Model To Another Animation In 1.6
Now I Would Love To See This In CSS Too. Is This Possible ???
Should Be No Problem, Right ???
I Don't Have CSS Or Rather I'm Not Even Got A Notion Of CSS ...
Also My Computer Is To Slow For CSS
Real Shame That I Can't Try It Out Myself
Doesn't Matter ... Just Let Me Know If It's PossibleWTFplayer wrote:Bad ass animation strikes !
Ohhh Yes ... Really Really Badsloba_986 wrote:LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.
Thanks Mate ... Glad You Like It
Really ??? I Love That Unrealistic Draw !!!
That's Why I Choose This AnimationMasterEmile wrote:anim.s like this reminds me of imbrokeru's impossible dual glock anims.
A Lil Bit ... That's Right
Love That Gluke Animations Too
Impossible ... But Damn Awesome
There Are Some Really Nice Animations Out There From EXE Too
But They Are Locked DAMN
yep, is possible, but u have to fix too much things, for example the smoothing groups, remember the source engine got too much highlights and need to havea clean smoothing groups, to fit well in-game, you have to re-scale down the model to the original size, and get some bigger textures than 512x512.
IN OTHER WORDS, IS POSSIBLE, I DO THAT CONVERTIONS THE ALL TIME xD
Rimuto- Moderator
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Re: [CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations
Rimuto wrote:yep, is possible, but u have to fix too much things, for example the smoothing groups, remember the source engine got too much highlights and need to havea clean smoothing groups, to fit well in-game, you have to re-scale down the model to the original size, and get some bigger textures than 512x512.
IN OTHER WORDS, IS POSSIBLE, I DO THAT CONVERTIONS THE ALL TIME xD
Ok ... Good To Know
Thanks
MadxXx- Sergeant
- Posts : 148
Points : 212
Join date : 2012-02-28
Location : Germany
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Core 1 : Dyna and Core 2 : Nova studio :: Kingdom of Customization! :: Counter Strike 1.6 :: CS 1.6 Releases :: Five-Seven
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