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[CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations

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Post  MadxXx Sat Jan 04, 2014 2:10 pm

[CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations Black-ops-2-fiveseven



Key Authors
Model: Rafael
Textures: Treyarch
Animation: SkyDash
Sounds: Infinity Ward
Gloves (DL): GRavityShock, Kla$h_07 (Kla$hinKoV)

Gloves (Video) - MadxXx (Tware Basis)

Music: Crizzly & Figure - All Black Everything
https://soundcloud.com/crizzly/all-black-everything

Compile, Sound Edit's, Mag Edit's,
Model Edit's & Texture Edit's
By MadxXx

[CS:1.6] Black Ops 2 FiveSeven On SkyDash's Animations Download_button


Last edited by MadxXx on Sun Jan 05, 2014 3:16 pm; edited 1 time in total
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Post  Rimuto Sat Jan 04, 2014 7:30 pm

ooohhh thanks for this *---*
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Post  WTFplayer Sun Jan 05, 2014 2:53 am

Bad ass animation strikes !
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Post  sloba_986 Sun Jan 05, 2014 3:39 am

LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.
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Post  MasterEmile Sun Jan 05, 2014 4:16 am

anim.s like this reminds me of imbrokeru's impossible dual glock anims. Razz
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Post  MadxXx Sun Jan 05, 2014 5:11 pm

Rimuto wrote:ooohhh thanks for this *---*

Have Fun With It Wink
One Question Bro ...
Is It Possible To Convert, This Skin For Example, To CSS ???
For Example: I Rig A Model To Another Animation In 1.6
Now I Would Love To See This In CSS Too. Is This Possible ???
Should Be No Problem, Right ???
I Don't Have CSS Or Rather I'm Not Even Got A Notion Of CSS ...
Also My Computer Is To Slow For CSS Crying or Very sad
Real Shame That I Can't Try It Out Myself Neutral
Doesn't Matter ... Just Let Me Know If It's Possible Rolling Eyes

WTFplayer wrote:Bad ass animation strikes !

Ohhh Yes ... Really Really Bad Laughing

sloba_986 wrote:LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.

Thanks Mate ... Glad You Like It
Really ??? I Love That Unrealistic Draw !!!
That's Why I Choose This Animation Wink 

MasterEmile wrote:anim.s like this reminds me of imbrokeru's impossible dual glock anims. Razz

A Lil Bit ... That's Right
Love That Gluke Animations Too
Impossible ... But Damn Awesome Exclamation 
There Are Some Really Nice Animations Out There From EXE Too
But They Are Locked Sad DAMN bounce
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Post  Rimuto Sun Jan 05, 2014 7:43 pm

MadxXx wrote:
Rimuto wrote:ooohhh thanks for this *---*

Have Fun With It Wink
One Question Bro ...
Is It Possible To Convert, This Skin For Example, To CSS ???
For Example: I Rig A Model To Another Animation In 1.6
Now I Would Love To See This In CSS Too. Is This Possible ???
Should Be No Problem, Right ???
I Don't Have CSS Or Rather I'm Not Even Got A Notion Of CSS ...
Also My Computer Is To Slow For CSS Crying or Very sad
Real Shame That I Can't Try It Out Myself Neutral
Doesn't Matter ... Just Let Me Know If It's Possible Rolling Eyes

WTFplayer wrote:Bad ass animation strikes !

Ohhh Yes ... Really Really Bad Laughing

sloba_986 wrote:LOL xDDD
Great compile...I was thinking about doing makarov on those animations,but i eventualy gave up because draw is unrealistic.

Thanks Mate ... Glad You Like It
Really ??? I Love That Unrealistic Draw !!!
That's Why I Choose This Animation Wink 

MasterEmile wrote:anim.s like this reminds me of imbrokeru's impossible dual glock anims. Razz

A Lil Bit ... That's Right
Love That Gluke Animations Too
Impossible ... But Damn Awesome Exclamation 
There Are Some Really Nice Animations Out There From EXE Too
But They Are Locked Sad DAMN bounce

yep, is possible, but u have to fix too much things, for example the smoothing groups, remember the source engine got too much highlights and need to havea clean smoothing groups, to fit well in-game, you have to re-scale down the model to the original size, and get some bigger textures than 512x512.

IN OTHER WORDS, IS POSSIBLE, I DO THAT CONVERTIONS THE ALL TIME xD
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Post  MadxXx Mon Jan 06, 2014 5:02 pm

Rimuto wrote:yep, is possible, but u have to fix too much things, for example the smoothing groups, remember the source engine got too much highlights and need to havea clean smoothing groups, to fit well in-game, you have to re-scale down the model to the original size, and get some bigger textures than 512x512.

IN OTHER WORDS, IS POSSIBLE, I DO THAT CONVERTIONS THE ALL TIME xD

Ok ... Good To Know
Thanks
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