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M8a1 bo2 with camos

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Post  fighter@123 Sun Mar 24, 2013 5:00 am

Well i can't because my pc got f***ed up last week. But i can tell you how to do it. First you open the qc file. Second you find a line $cliptotextures and just below it write this:
$origin 0 a 0

'a' being your desired origin.
Then save the qc file.
Open up milkshape3d and click on tools>half life>compile qc file and youre done.

Note: if you know how to change origins in hlmv then its ok.

If not then click on weapon origin tab and in Origin y place your value and click on test. Probably put 2 or 1.


I hope this will help. affraid
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Post  Abdul12 Sun Mar 24, 2013 2:53 pm

fighter@123 wrote:Well i can't because my pc got f***ed up last week. But i can tell you how to do it. First you open the qc file. Second you find a line $cliptotextures and just below it write this:
$origin 0 a 0

'a' being your desired origin.
Then save the qc file.
Open up milkshape3d and click on tools>half life>compile qc file and youre done.

Note: if you know how to change origins in hlmv then its ok.

If not then click on weapon origin tab and in Origin y place your value and click on test. Probably put 2 or 1.


I hope this will help. affraid

ok man thanks so much for the help, i will test it when i get home

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Post  Domar251 Sun Mar 24, 2013 3:12 pm

Abdul12 wrote:
fighter@123 wrote:Well i can't because my pc got f***ed up last week. But i can tell you how to do it. First you open the qc file. Second you find a line $cliptotextures and just below it write this:
$origin 0 a 0

'a' being your desired origin.
Then save the qc file.
Open up milkshape3d and click on tools>half life>compile qc file and youre done.

Note: if you know how to change origins in hlmv then its ok.

If not then click on weapon origin tab and in Origin y place your value and click on test. Probably put 2 or 1.


I hope this will help. affraid

ok man thanks so much for the help, i will test it when i get home

Every time you rescale a model. You'll need to re origin it.

And scale 1.2 or 1.5 is enough.
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Post  Abdul12 Sun Mar 24, 2013 3:58 pm

Domar251 wrote:
Abdul12 wrote:
fighter@123 wrote:Well i can't because my pc got f***ed up last week. But i can tell you how to do it. First you open the qc file. Second you find a line $cliptotextures and just below it write this:
$origin 0 a 0

'a' being your desired origin.
Then save the qc file.
Open up milkshape3d and click on tools>half life>compile qc file and youre done.

Note: if you know how to change origins in hlmv then its ok.

If not then click on weapon origin tab and in Origin y place your value and click on test. Probably put 2 or 1.


I hope this will help. affraid

ok man thanks so much for the help, i will test it when i get home

Every time you rescale a model. You'll need to re origin it.

And scale 1.2 or 1.5 is enough.

ok thanks. will try once im home

ok so i tried it but this is what i get
M8a1 bo2 with camos - Page 2 9459084f15e226493b9c45f5a211ddcf84174ebe

ANYTHING i change in the qc, comes out like that

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Post  fighter@123 Mon Mar 25, 2013 2:37 am

Hey man keep one thing in mind if rescaling messes up your model dont rescale it. And one more thing always decompile the mdl file by the kratisto half life model decompiler in ms3d and to edit it use tools>halflife>edit qc file and make the changes instead of opening it manually with notepad.

Then compile the qc file.

The most imp thing dont forget to first download a new one before you start.

Hope this helps.
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Post  Abdul12 Mon Mar 25, 2013 2:56 am

fighter@123 wrote:Hey man keep one thing in mind if rescaling messes up your model dont rescale it. And one more thing always decompile the mdl file by the kratisto half life model decompiler in ms3d and to edit it use tools>halflife>edit qc file and make the changes instead of opening it manually with notepad.

Then compile the qc file.

The most imp thing dont forget to first download a new one before you start.

Hope this helps.

this is what i did:
i used ms3d to decompile the model then i went to tools>half life> edit qc file and made the changes their, i only opened the qc file maually becuase i wanted to show you if i did the qc file editing correctly

yeah i always have the rar and when i screw up i re-extract it
also does that mean this model cant be changed?

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Post  fighter@123 Mon Mar 25, 2013 3:03 am

If you are talking about the one u have messed with, yes it can be changed but i prefer that you should should re extract. And next time you edit the qc file, edit it from ms3d not manually. There is no use of showing me as i am currently using my dad's phone since my pc is no more and his phone is not so hi-tech.
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Post  Abdul12 Mon Mar 25, 2013 3:06 am

fighter@123 wrote:If you are talking about the one u have messed with, yes it can be changed but i prefer that you should should re extract. And next time you edit the qc file, edit it from ms3d not manually. There is no use of showing me as i am currently using my dad's phone since my pc is no more and his phone is not so hi-tech.

i edited it from ms3d (tools>half-life>edit qc file) that how i edited it

also the pictures i upload to show u, buti never knew u were using a phone

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Post  fighter@123 Mon Mar 25, 2013 3:23 am

Can u upload the pic of the qc file that you edited and the model which you got when you followed my steps on the site you first uploaded it to show davidhunter.
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Post  Abdul12 Mon Mar 25, 2013 4:09 am

fighter@123 wrote:Can u upload the pic of the qc file that you edited and the model which you got when you followed my steps on the site you first uploaded it to show davidhunter.

1st here is the pic:
M8a1 bo2 with camos - Page 2 C6b329dcefb52f3442fad6dee5ea1cded0963b55

2nd the pics i showed davidhunter was the qc file i asked him what to change and what the error looked like

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Post  fighter@123 Mon Mar 25, 2013 4:36 am

Try to understand my problem tell me the link of the pics.
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Post  Abdul12 Mon Mar 25, 2013 4:38 am

fighter@123 wrote:Try to understand my problem tell me the link of the pics.

direct link: [You must be registered and logged in to see this link.]

website that has pic: [You must be registered and logged in to see this link.]

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Post  fighter@123 Mon Mar 25, 2013 4:43 am

Whats the scale value?

And one imp thing did you use
halflife>decompile model

or

tools>kratisto half life mdl decompiler?

Change scale to 1.0 also
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Post  Abdul12 Mon Mar 25, 2013 4:46 am

fighter@123 wrote:Whats the scale value?

And one imp thing did you use
halflife>decompile model

or

tools>kratisto half life mdl decompiler?

the scale value is 1.5, i tried with 1 and 2 but same thing happens

and i did tools>half life> decompile model

i dont have what ever kratisto is

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Post  fighter@123 Mon Mar 25, 2013 4:51 am

Dont say that u dont have ms3d full version if u have then go to tools there is kratisto half life mdl decompiler in the list. Follow the instructions and again start with a new model.
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Post  fighter@123 Mon Mar 25, 2013 5:04 am

Try to do this
tools>kratisto hl mdl decompiler 1.7 . Select your .mdl file and proceed as i had said earlier Also was the original scaling 1.5 or you did it? Change it to 1.0 not 1. And next time use private messaging this thread is getting 2 big.
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Post  Abdul12 Mon Mar 25, 2013 5:43 am

fighter@123 wrote:Try to do this
tools>kratisto hl mdl decompiler 1.7 . Select your .mdl file and proceed as i had said earlier Also was the original scaling 1.5 or you did it? Change it to 1.0 not 1. And next time use private messaging this thread is getting 2 big.

1st, i have full version i just thought when u said tools>kratisto hl mdl decompiler 1.7 it was in tools>half life.

2nd i got the model working perfectly fine no glitches or errors, i used tools>kratisto hl mdl decompiler 1.7 (as u said), then edited the qc file there, i put in 2.0 for scale and also added in $origin 0 1.0 0, then compiled it and it came out perfect.

3rd it doesnt matter if it gets 2 big, it got big because i needed help fixing the model up so it should matter.

4th THANK YOU SO VERY MUCH FOR ALL YOUR HELP MAN I REALLY APPRECIATE IT. ALSO ANOTHER THANK YOU FOR EVERYONE WHO TRIED HELPING ME, U GUYS ARE THE BEST!!!!!!
Very Happy Very Happy Very Happy Very Happy

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Post  fighter@123 Mon Mar 25, 2013 6:03 am

No problem man. Just feel free to pm me if you encounter such problems.
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Post  Abdul12 Mon Mar 25, 2013 2:15 pm

fighter@123 wrote:No problem man. Just feel free to pm me if you encounter such problems.

Ok man and THANKS again i am really loving this model Very Happy

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Post  yuyoia2 Sat Jun 15, 2013 2:09 pm

can you release the world model for this gun? I think you said you had it in another thread?

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