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Arctic Combat / Battle Territory Battery - Weapons Pack

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Post  motanel Sun Feb 10, 2013 5:24 am

Hey .... it's been a while since i've logged here, here's something from my new YT channel , anyway i don't release all what i do, only some, but these will be released soon, so here's some previews of mine, so read the descriptions added in the videos, just to know what u see in these previews :

PREVIEW 1


PREVIEW 2


PREVIEW 3


PREVIEW 4


PREVIEW 5



INFO : to download them just click on whatever preview and in the description u'll find 2 download links, also use 7-zip to decompress them .


Last edited by motanel on Wed Feb 13, 2013 9:02 am; edited 2 times in total

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Post  RAFAEL Sun Feb 10, 2013 6:28 am

Awesome!
good to see u active again man Very Happy
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Post  Rimuto Sun Feb 10, 2013 9:56 am

yeah!!! xplo3r is back!!!, awesome job man.
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Post  davidhunter Sun Feb 10, 2013 1:18 pm

this is so nice man!
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Post  davidhunter Sun Feb 10, 2013 1:38 pm

[CSS] Weapon 4.5 & 4.6 - AWP (Barret M82A1) pleeeeaaseeeeee *-* i love barrett's
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Post  motanel Sun Feb 10, 2013 2:17 pm

i'm glad u like them ... and thanks for the nice comments ... and NO u can't have any of them before i release them,don't be mad at me, i still have to make 2 weapons so in a couple of days it will be done and released


Now to tell u guys and perhaps u'll like this, I HAVEN'T BLOCKED the animations/compiles ... so u can easily decompile or whatever and ALL THE WEAPONS USE THE SAME SINGLE .SMD FILE FOR HANDS .... that means for those of u who desire to re-rig them (they're in a pretty good pose) and then save the .smd with the hands and sleeves u've rerigged (make sure u do them right) and replace the initial .smd representing the hands after decompiling ... WHAT MORE DO U WANT EASY AS THAT ? ... plus these animations are the original ones used in the game, so don't make me feel sorry seeing that some of u credit as his animations/rig and stuf like that ... OR I WILL HUNT U DOWN ... credit the makers and stuff ... well that's what i've wanted to point out ... so wait and enjoy and thanks again for the nice comments ... and yes i know too many dots (...) bye !

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Post  Rimuto Sun Feb 10, 2013 3:41 pm

motanel wrote:i'm glad u like them ... and thanks for the nice comments ... and NO u can't have any of them before i release them,don't be mad at me, i still have to make 2 weapons so in a couple of days it will be done and released


Now to tell u guys and perhaps u'll like this, I HAVEN'T BLOCKED the animations/compiles ... so u can easily decompile or whatever and ALL THE WEAPONS USE THE SAME SINGLE .SMD FILE FOR HANDS .... that means for those of u who desire to re-rig them (they're in a pretty good pose) and then save the .smd with the hands and sleeves u've rerigged (make sure u do them right) and replace the initial .smd representing the hands after decompiling ... WHAT MORE DO U WANT EASY AS THAT ? ... plus these animations are the original ones used in the game, so don't make me feel sorry seeing that some of u credit as his animations/rig and stuf like that ... OR I WILL HUNT U DOWN ... credit the makers and stuff ... well that's what i've wanted to point out ... so wait and enjoy and thanks again for the nice comments ... and yes i know too many dots (...) bye !

naaa decompile?, your compile setting are cool, so well i hope finish that, rimuto from gb Smile ....
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Post  sloba_986 Mon Feb 11, 2013 4:31 am

This is AWESOME...
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Post  motanel Wed Feb 13, 2013 9:01 am

thanks ... well read the INFO at the and of the 5th preview ... also somebody should move this to releases or something , bye !

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Post  sloba_986 Thu Feb 14, 2013 2:45 pm

OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can you make this for cs1.6?
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Post  Domar251 Fri Feb 15, 2013 2:03 am

sloba_986 wrote:OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can you make this for cs1.6?

why would you want this for a 1998 engine?

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Post  sloba_986 Fri Feb 15, 2013 3:38 am

Domar251 wrote:
sloba_986 wrote:OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can... you make this for cs1.6?

why would you want this for a 1998 engine?


I'm old school,and also love the old game...
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Post  Rimuto Fri Feb 15, 2013 11:45 am

sloba_986 wrote:
Domar251 wrote:
sloba_986 wrote:OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can... you make this for cs1.6?

why would you want this for a 1998 engine?


I'm old school,and also love the old game...

i got the xplo3r permission to convert this to cs 1.6, but i have a problem, i don't have time to do the conversion and the edit.
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Post  sloba_986 Fri Feb 15, 2013 11:46 pm

GENO wrote:
sloba_986 wrote:
Domar251 wrote:
sloba_986 wrote:OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can... you make this for cs1.6?

why would you want this for a 1998 engine?


I'm old school,and also love the old game...

i got the xplo3r permission to convert this to cs 1.6, but i have a problem, i don't have time to do the conversion and the edit.

I know a thing or two about converting,but I would like to leaarn more.Could you teach me,or give maybe give me some tutorials?
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Post  Domar251 Sat Feb 16, 2013 12:56 am

sloba_986 wrote:
GENO wrote:
sloba_986 wrote:
Domar251 wrote:
sloba_986 wrote:OH My God.....I put this in CSS and its more than Awesome.
Great job,real masterpiece.Can... you make this for cs1.6?

why would you want this for a 1998 engine?


I'm old school,and also love the old game...

i got the xplo3r permission to convert this to cs 1.6, but i have a problem, i don't have time to do the conversion and the edit.

I know a thing or two about converting,but I would like to leaarn more.Could you teach me,or give maybe give me some tutorials?

check the tutorials section.
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Post  motanel Sun Feb 17, 2013 3:15 am

well it's pretty easy converting them for CS, all u have to do is decompile the mdl of any v model weapon with a decompiler or through batch commands ( that i use since i'm a lazy one, also i compile them through batch commands for cs/css etc) and import the smd of the weapon in 3ds max , regroup the textures to vertices and cut them in 3ds max in pieces around 1500 vertices or 2000 vertices and this way u make some body groups , then in the .qc of the cs .mdl of the weapon u add the lines from the .qc of the css .mdl replacing them in the order and recalculate the frames speed of the reload/fire/draw ...then after the first compile for the cs version u recompile with the attachments (muzzle flash and ejection area) ...and then u make the p and w models ...and in order for these 2 to properly work u need to scale the model to fit the exact same size as the previous model or u'll get consistency erros, is very easy if u don't exceed the limits ...and the buy pics, those are already are transparent so all u have to do is extract them as .tga from those .vtf's ... and the sounds to convert them i suggest studio vegas and convert them to 8 bit ... i don't know, for me converting one weapon (v,p,w) it takes me around 10-15 minutes when i'm in the mood ... if i'll listen to music or something it might take long ... so good luck to any of u if u plan to convert them

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Post  sloba_986 Sun Feb 17, 2013 3:41 am

motanel wrote:well it's pretty easy converting them for CS, all u have to do is decompile the mdl of any v model weapon with a decompiler or through batch commands ( that i use since i'm a lazy one, also i compile them through batch commands for cs/css etc) and import the smd of the weapon in 3ds max , regroup the textures to vertices and cut them in 3ds max in pieces around 1500 vertices or 2000 vertices and this way u make some body groups , then in the .qc of the cs .mdl of the weapon u add the lines from the .qc of the css .mdl replacing them in the order and recalculate the frames speed of the reload/fire/draw ...then after the first compile for the cs version u recompile with the attachments (muzzle flash and ejection area) ...and then u make the p and w models ...and in order for these 2 to properly work u need to scale the model to fit the exact same size as the previous model or u'll get consistency erros, is very easy if u don't exceed the limits ...and the buy pics, those are already are transparent so all u have to do is extract them as .tga from those .vtf's ... and the sounds to convert them i suggest studio vegas and convert them to 8 bit ... i don't know, for me converting one weapon (v,p,w) it takes me around 10-15 minutes when i'm in the mood ... if i'll listen to music or something it might take long ... so good luck to any of u if u plan to convert them

I use Milkshape 3d for that,and could not do it.Thanx for the tip,I wil try it.
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Post  motanel Sun Feb 17, 2013 12:21 pm

also u can try milkshape 3d, is easier than 3ds max, i don't know i'm more used to 3ds max and cinema 4d

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Post  kaerkai Mon Feb 18, 2013 4:11 am

good,
i ported them to CS1.6 already
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Post  sloba_986 Mon Feb 18, 2013 5:04 am

kaerkai wrote:good,
i ported them to CS1.6 already

Why dont you ulpload it?
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Post  Domar251 Mon Feb 18, 2013 5:44 am

sloba_986 wrote:
kaerkai wrote:good,
i ported them to CS1.6 already

Why dont you ulpload it?
Permissions.
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Post  sloba_986 Mon Feb 18, 2013 6:10 am

Domar251 wrote:
sloba_986 wrote:
kaerkai wrote:good,
i ported them to CS1.6 already

Why dont you ulpload it?
Permissions.

Yeah,I forgot about that...
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