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[CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1

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RAFAEL
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Post  Domar251 Fri Mar 30, 2012 2:05 pm

so. how's everybody? i've been inactive for awhile...sorry about that.
anyway.

here's my latest compile for Source(Or for CS if anyone is interested on porting it.)

[CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1 195755176A06EE41D4DD5FE2C18136A086C16935


Credits:
Zira - Original Compile, Help, She also helped me on making the Smoke Effect.
D251 - Compile, Rig, Materials Port, Sounds Port(Shoot), Animation Fixes.
ImBrokeRu - Animations, Hand Rig.
Infinity Ward - Model, Textures, Sounds
And the rest...







Update 1
Spoiler:


Last edited by D251 on Sat Mar 31, 2012 10:25 am; edited 1 time in total
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Post  RAFAEL Fri Mar 30, 2012 3:49 pm

very good man , can help me with my milkshape 3d ?
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Post  I.P. Freely Fri Mar 30, 2012 8:49 pm

that looks great dude! saw it on facepunch before. good job!
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Post  Domar251 Sat Mar 31, 2012 1:10 am

RAFAEL wrote:very good man , can help me with my milkshape 3d ?

What's the problem?

I.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
that one is compiled by Whiskas Razz
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Post  N06. VooDoo Sat Mar 31, 2012 5:14 am

D251 wrote:so. how's everybody? i've been inactive for awhile...sorry about that.
anyway.

here's my latest compile for Source(Or for CS if anyone is interested on porting it.)

[CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1 195755176A06EE41D4DD5FE2C18136A086C16935


Credits:
Zira - Original Compile, Help, She also helped me on making the Smoke Effect.
D251 - Compile, Rig, Materials Port, Sounds Port(Shoot), Animation Fixes.





ImBrokeRu - Animations, Hand Rig.
Infinity Ward - Model, Textures, Sounds
And the rest...









Nice job mate...sorry didn't notice about the progress Very Happy
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Post  DeadPixel Sat Mar 31, 2012 5:48 am

zira is.. she? wtfb? Shocked Shocked Shocked Shocked
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Post  RAFAEL Sat Mar 31, 2012 9:16 am

D251 wrote:
RAFAEL wrote:very good man , can help me with my milkshape 3d ?

What's the problem?

I.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
that one is compiled by Whiskas Razz
https://dynamusecorp.forumotion.com/t2401-help-me-with-milkshape-again-plz#21709
i think is an opengl error,i dont know Neutral
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Post  Domar251 Sat Mar 31, 2012 10:00 am

RAFAEL wrote:
D251 wrote:
RAFAEL wrote:very good man , can help me with my milkshape 3d ?

What's the problem?

I.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
that one is compiled by Whiskas Razz
https://dynamusecorp.forumotion.com/t2401-help-me-with-milkshape-again-plz#21709
i think is an opengl error,i dont know Neutral
i dont know...


Vengeance wrote:zira is.. she? wtfb? Shocked Shocked Shocked Shocked

Yes. Zira is a girl. Smile
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Post  motanel Sat Mar 31, 2012 12:23 pm

well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...

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Post  Domar251 Sat Mar 31, 2012 12:43 pm

motanel wrote:well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...


more like Normalized ?

oh..if thats the problem. open 3ds max, import the mesh. go to modifiers tab and select " NORMAL " and export it.
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Post  motanel Sat Mar 31, 2012 1:20 pm

also what do u think of this video ? u need to download it first ... bad recording (shitty laptop) , well was curios what if i'll make some compiles with these , made 4 so far like this ( no normals and speculars added yet ) ... well i've done these just to see how they will look besides using my riggs ( i have my mw3 mod made with my delta force riggs so why not tryin' something different ) Very Happy .... just tell me what u think ) some sounds dont fit , didnt set their path yet .


http://www.mediafire.com/?l9l0e55oc0gb0ri

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Post  RAFAEL Sat Mar 31, 2012 2:32 pm

D251 wrote:
motanel wrote:well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...


more like Normalized ?

oh..if thats the problem. open 3ds max, import the mesh. go to modifiers tab and select " NORMAL " and export it.

thanks for the help
I fix the error by uninstalling the program and running a registry cleaner and then installed again and it worked Very Happy Very Happy
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Post  Domar251 Sun Apr 01, 2012 1:06 am

motanel wrote:also what do u think of this video ? u need to download it first ... bad recording (shitty laptop) , well was curios what if i'll make some compiles with these , made 4 so far like this ( no normals and speculars added yet ) ... well i've done these just to see how they will look besides using my riggs ( i have my mw3 mod made with my delta force riggs so why not tryin' something different ) Very Happy .... just tell me what u think ) some sounds dont fit , didnt set their path yet .


http://www.mediafire.com/?l9l0e55oc0gb0ri

those are css hands right?

well i do believe the smoothings are effed up.

and the sounds needs fixings Smile

overall its good
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