[CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
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RAFAEL
Domar251
6 posters
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[CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
so. how's everybody? i've been inactive for awhile...sorry about that.
anyway.
here's my latest compile for Source(Or for CS if anyone is interested on porting it.)
Credits:
Zira - Original Compile, Help, She also helped me on making the Smoke Effect.
D251 - Compile, Rig, Materials Port, Sounds Port(Shoot), Animation Fixes.
ImBrokeRu - Animations, Hand Rig.
Infinity Ward - Model, Textures, Sounds
And the rest...
Update 1
anyway.
here's my latest compile for Source(Or for CS if anyone is interested on porting it.)
Credits:
Zira - Original Compile, Help, She also helped me on making the Smoke Effect.
D251 - Compile, Rig, Materials Port, Sounds Port(Shoot), Animation Fixes.
ImBrokeRu - Animations, Hand Rig.
Infinity Ward - Model, Textures, Sounds
And the rest...
Update 1
- Spoiler:
- Fixed Muzzle Positions
Fixed Smoke Muzzle Position
Fixed Shell Eject Position
Added Silencer(Optional)
Better Phong And Normals
Mw3 Shoot Sounds
Draw Is Still Buggy.
Last edited by D251 on Sat Mar 31, 2012 10:25 am; edited 1 time in total
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
very good man , can help me with my milkshape 3d ?
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
that looks great dude! saw it on facepunch before. good job!
I.P. Freely- Sergeant Major
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Age : 27
Location : buenos aires, Argentina
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
RAFAEL wrote:very good man , can help me with my milkshape 3d ?
What's the problem?
that one is compiled by WhiskasI.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
D251 wrote:so. how's everybody? i've been inactive for awhile...sorry about that.
anyway.
here's my latest compile for Source(Or for CS if anyone is interested on porting it.)
Credits:
Zira - Original Compile, Help, She also helped me on making the Smoke Effect.
D251 - Compile, Rig, Materials Port, Sounds Port(Shoot), Animation Fixes.
ImBrokeRu - Animations, Hand Rig.
Infinity Ward - Model, Textures, Sounds
And the rest...
Nice job mate...sorry didn't notice about the progress
N06. VooDoo- Sergeant First Class
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Age : 31
Location : Mars
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
zira is.. she? wtfb?
DeadPixel- Sergeant
- Posts : 123
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Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
https://dynamusecorp.forumotion.com/t2401-help-me-with-milkshape-again-plz#21709D251 wrote:RAFAEL wrote:very good man , can help me with my milkshape 3d ?
What's the problem?that one is compiled by WhiskasI.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
i think is an opengl error,i dont know
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
i dont know...RAFAEL wrote:https://dynamusecorp.forumotion.com/t2401-help-me-with-milkshape-again-plz#21709D251 wrote:RAFAEL wrote:very good man , can help me with my milkshape 3d ?
What's the problem?that one is compiled by WhiskasI.P. Freely wrote:that looks great dude! saw it on facepunch before. good job!
i think is an opengl error,i dont know
Vengeance wrote:zira is.. she? wtfb?
Yes. Zira is a girl.
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...
motanel- Specialist
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Join date : 2012-01-06
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
motanel wrote:well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...
more like Normalized ?
oh..if thats the problem. open 3ds max, import the mesh. go to modifiers tab and select " NORMAL " and export it.
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
also what do u think of this video ? u need to download it first ... bad recording (shitty laptop) , well was curios what if i'll make some compiles with these , made 4 so far like this ( no normals and speculars added yet ) ... well i've done these just to see how they will look besides using my riggs ( i have my mw3 mod made with my delta force riggs so why not tryin' something different ) .... just tell me what u think ) some sounds dont fit , didnt set their path yet .
http://www.mediafire.com/?l9l0e55oc0gb0ri
http://www.mediafire.com/?l9l0e55oc0gb0ri
motanel- Specialist
- Posts : 96
Points : 108
Join date : 2012-01-06
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
D251 wrote:motanel wrote:well Rafael , that "error" u're having is not by far "open gl" that's a different thing , that's just some bad meshes imported, just import the initial files u've had into 3ds or maya or blender or whatever software u have knowledge in using it and then just export the files ( having corect plugins ) as mbs or fbx or smd or obj and then reimport the whole thing and u'll have it right now and after this just export as source smd and use it in milkshape ( i know u use that ) ... as for the bones schelet stucture just open the initial files using 3ds and then export the bones ... sometimes importing/exporting may cause "errors" havin incorrect exporting ( bad vertices ) and missing polys on the model ...
more like Normalized ?
oh..if thats the problem. open 3ds max, import the mesh. go to modifiers tab and select " NORMAL " and export it.
thanks for the help
I fix the error by uninstalling the program and running a registry cleaner and then installed again and it worked
Re: [CS:S] Mw3 ACR 6.8 On ImBrokeRu Anims(2012) - Update 1
motanel wrote:also what do u think of this video ? u need to download it first ... bad recording (shitty laptop) , well was curios what if i'll make some compiles with these , made 4 so far like this ( no normals and speculars added yet ) ... well i've done these just to see how they will look besides using my riggs ( i have my mw3 mod made with my delta force riggs so why not tryin' something different ) .... just tell me what u think ) some sounds dont fit , didnt set their path yet .
http://www.mediafire.com/?l9l0e55oc0gb0ri
those are css hands right?
well i do believe the smoothings are effed up.
and the sounds needs fixings
overall its good
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