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MW3 MSR DELTA HANDS RIG+ALL CAMOS AND GHILLE

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kaerkai
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Post  RAFAEL Sun Jun 10, 2012 7:56 pm

JPStyle97 wrote:Hey Rafael , Nice Work , You Can P.M Me The Link ?
check your inbox
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Post  Desmond Mon Jun 11, 2012 3:07 pm

Mind if I get the link? Very Happy
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Post  kaerkai Sat Jun 16, 2012 11:38 pm

I appreciate the default anim ,
can you give the link ?
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Post  Geass-Sogeki Wed Jun 27, 2012 8:54 pm

Great job man, but can i ask you something:
can you make the curve bolt like the real one??? please

by the way thank and great model
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MW3 MSR DELTA HANDS RIG+ALL CAMOS AND GHILLE - Page 2 Empty Nise thing for awp slot

Post  Bravoras13 Mon Dec 31, 2012 3:19 pm

Gooooooood gun man

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MW3 MSR DELTA HANDS RIG+ALL CAMOS AND GHILLE - Page 2 Empty Nise work

Post  Bravoras13 Tue Jan 01, 2013 3:18 am

Nice anims and model perfect

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Post  Suokukko Sun Dec 22, 2013 3:46 am

Can I have the link, pleae?

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Post  RAFAEL Sun Dec 22, 2013 3:00 pm

Suokukko wrote:Can I have the link, pleae?
YES. I will put the link in the post
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Post  Suokukko Sun Dec 22, 2013 10:55 pm

RAFAEL wrote:
Suokukko wrote:Can I have the link, please?
YES. I will put the link in the post
Thank you man you're the best! And happy christmas too!

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Post  Suokukko Mon Dec 23, 2013 12:03 am

EDIT: Now that I've downloaded it, the scout variant has a problem. Please fix the scout ghillie arm version. The thing is, the scope uses the gun body texture, and leaves the scope texture unused. You understand? If you could make the scope use the texture it is supposed to use, I'd be very thankful! I think it's okay on the AWP version tho...

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Post  MasterEmile Mon Dec 23, 2013 1:46 am

Suokukko wrote:EDIT: Now that I've downloaded it, the scout variant has a problem. Please fix the scout ghillie arm version. The thing is, the scope uses the gun body texture, and leaves the scope texture unused. You understand? If you could make the scope use the texture it is supposed to use, I'd be very thankful! I think it's okay on the AWP version tho...

Sorry bro there is nothing wrong with the textures of the msr ghillie version. Only problem i see is some uav errors. If your talking about that black texture in the model then thats the chrome that Rafael chose to use. LOL. But yeah that is what it is.
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Post  Suokukko Mon Dec 23, 2013 1:57 am

MasterEmile wrote:
Suokukko wrote:EDIT: Now that I've downloaded it, the scout variant has a problem. Please fix the scout ghillie arm version. The thing is, the scope uses the gun body texture, and leaves the scope texture unused. You understand? If you could make the scope use the texture it is supposed to use, I'd be very thankful! I think it's okay on the AWP version tho...

Sorry bro there is nothing wrong with the textures of the msr ghillie version. Only problem i see is some uav errors. If your talking about that black texture in the model then thats the chrome that Rafael chose to use. LOL. But yeah that is what it is.
Strange. I mean: There are 2 textures: Scope texture, and the gun body texture. The scope should obviously use the scope texture, but instead it uses the gun body texture, like the gun body too, and leaves the scope texture unused. It could be worse, I just thought if someone fixed it. Did you check the MSR for scout? I think there's no problems on the AWP variant, only on the Scout version I use.

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Post  MasterEmile Mon Dec 23, 2013 2:09 am

Well thats how Rafael compile his skin. I can't change that. Also there is nothing wrong with the AWP version. Just again uav errors and no muzzle flash thats all.


Last edited by MasterEmile on Mon Dec 23, 2013 2:22 am; edited 1 time in total
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Post  Suokukko Mon Dec 23, 2013 2:13 am

MasterEmile wrote:Well thats how Rafael compile his skin. I can't change that. Also there is nothing wrong with the AWP version. Just again uav errors and no muzzle flash thats all.
EDIT: MW3 MSR DELTA HANDS RIG+ALL CAMOS AND GHILLE - Page 2 Iqvc
BTW what do you mean by UAV errors?


Last edited by Suokukko on Mon Dec 23, 2013 2:22 am; edited 1 time in total

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Post  MasterEmile Mon Dec 23, 2013 2:22 am

This what I mean about uav errors. Here is the msr model texture. Then you see the white lines . Those are the uav's for the models. You see it has sightly alignment to the textures. That is what I mean.

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Post  Suokukko Mon Dec 23, 2013 2:31 am

I hope it is more understandable from that pic I posted.

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Post  MasterEmile Mon Dec 23, 2013 2:43 am

You change it with another MSR texture. That is what you did. Models have there own uav's and textures bro. -_-
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Post  Suokukko Mon Dec 23, 2013 2:44 am

MasterEmile wrote:You change it with another MSR texture. That is what you did. -_-
But I didn't change a thing? What do you mean?

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Post  MasterEmile Mon Dec 23, 2013 2:49 am

Look you change the textures. Compare your screenshot to Rafaels own.
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Post  Suokukko Mon Dec 23, 2013 2:52 am

MasterEmile wrote:Look you change the textures. Compare your screenshot to Rafaels own.
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Why do you keep telling me that I changed something when I didn't touch anything??? Why? There is a scope texture and a body texture, and the fucking model uses the body texture on the scope for some fucking reason, and I don't have clue why! Have you even downloaded and tested it in game?

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Post  MasterEmile Mon Dec 23, 2013 2:58 am

Dude its obvious. Those sniper lens are from DavidHunter. Also the scope textures are just idk.  Neutral
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Post  Suokukko Mon Dec 23, 2013 3:01 am

Lens is the only thing I changed, and it has nothing to do with the scope itself. I said from the beginning, I mean the scope. The SCOPE. Not the freaking lens. Come on.


Last edited by Suokukko on Mon Dec 23, 2013 3:02 am; edited 1 time in total

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Post  MasterEmile Mon Dec 23, 2013 3:02 am

Sorry but am done here. Am not continuing this conversation. I just told some stuff you need to no. Thats all there is.
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Post  Suokukko Mon Dec 23, 2013 3:05 am

MasterEmile wrote:Sorry but am done here. Am not continuing this conversation. I just told some stuff you need to no. Thats all there is.
Atleast I hope you FINALLY got what I was telling bout the scope using the wrong texture...

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