Tactical L118A
+6
Zync
X-wake-X
KelPR
Qoing
Domar251
DeadPixel
10 posters
Page 1 of 1
Tactical L118A
Sry for teh render i have no time.
Cr:
-IW
-Vengeance
-Constellatio
-_mazer_
-csexe.ru
-??
Vid. Preview:
-Me
-Domar251 (abit buggy)
Found this model in csexe.ru, not Qoing's thread.
Rafael wants some chrome and sleeve so i add it.
The Skin ++:
-Sleeve
-MW2 TF141 Watch
-Chrome
-God Damn.. Scope inside acog + EOTech [mini] Attached
-FlashLight
-Silencer
-[You must be registered and logged in to see this link.].
Download:
[You must be registered and logged in to see this link.]
PASS PROTECTED. PM me for the password
Last edited by Vengeance on Mon Jan 23, 2012 4:15 am; edited 2 times in total
DeadPixel- Sergeant
- Posts : 123
Points : 187
Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: Tactical L118A
[CW3] Domar251 wrote:
thx ya!
DeadPixel- Sergeant
- Posts : 123
Points : 187
Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: Tactical L118A
is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that modelVengeance wrote:
Sry for teh render i have no time.
Cr:
-IW
-Vengeance
-Constellatio
-_mazer_
-csexe.ru
-??
Vid. Preview:
-Domar251
Found this model in csexe.ru, not Qoing's thread.
Rafael wants some chrome and sleeve so i add it.
The Skin ++:
-Sleeve
-MW2 TF141 Watch
-Chrome
-God Damn.. Scope inside acog + EOTech [mini] Attached
-FlashLight
-Silencer
-[You must be registered and logged in to see this link.].
Download:
[You must be registered and logged in to see this link.]
PASS PROTECTED. PM me for the password
can u teach me how to re-origin the model?
Qoing- Sergeant Major
- Posts : 404
Points : 585
Join date : 2011-02-22
Age : 26
Location : Malaysia
Re: Tactical L118A
Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
DeadPixel- Sergeant
- Posts : 123
Points : 187
Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: Tactical L118A
I Love The Style, I Love The Sleeves, But I Don't Like Suppressed Snipers ='(
Well, Can I Have The Link Please???
Well, Can I Have The Link Please???
KelPR- Sergeant First Class
- Posts : 207
Points : 224
Join date : 2010-05-24
Age : 26
Location : Brazil
Re: Tactical L118A
[CW3]KelPR wrote:I Love The Style, I Love The Sleeves, But I Don't Like Suppressed Snipers ='(
Well, Can I Have The Link Please???
yesh
DeadPixel- Sergeant
- Posts : 123
Points : 187
Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: Tactical L118A
i dont know why. but i think you need to run your CS in Software mode or openGL rendering mode :/
there seems to be a vertices bug.
there seems to be a vertices bug.
Re: Tactical L118A
thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
Qoing- Sergeant Major
- Posts : 404
Points : 585
Join date : 2011-02-22
Age : 26
Location : Malaysia
Re: Tactical L118A
try delete the "v_weapon.MP5_Parent" line in bbox..Qoing wrote:thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
Re: Tactical L118A
Qoing wrote:thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
from:
- Spoiler:
- // 39 hit box(es)
$hbox 0 "v_weapon.Hands_parent" -9.308366 -2.830558 0.000000 13.667264 2.604650 13.804396
$hbox 0 "v_weapon.Left_Arm" -0.630000 -3.660000 -2.860000 17.126566 2.980000 3.410000
$hbox 0 "v_weapon.Left_Hand" -0.530000 -2.660000 -2.920000 6.370000 3.800000 2.040000
$hbox 0 "v_weapon.Left_Thumb01" 0.000000 0.000000 -1.110000 3.774420 1.630000 0.910000
$hbox 0 "v_weapon.Left_Thumb_02" 0.000000 -0.940000 -1.250000 2.040000 1.070000 0.950000
$hbox 0 "v_weapon.Left_Thumb03" 0.000000 -0.980000 -0.770000 2.510000 0.620000 1.020000
$hbox 0 "v_weapon.Left_Pinky01" 0.000000 -0.550000 -0.720000 1.927706 1.480000 1.030000
$hbox 0 "v_weapon.Left_Pinky02" 0.000000 -0.540000 -0.470000 1.264004 0.730000 0.690000
$hbox 0 "v_weapon.Left_Ring01" -0.100000 -0.740000 -0.680000 2.510000 1.270000 0.730000
$hbox 0 "v_weapon.Left_Ring02" 0.000000 -0.710000 -0.530000 1.526132 0.740000 0.820000
$hbox 0 "v_weapon.Left_Ring03" 0.000000 -0.760000 -0.520000 2.120000 0.550000 0.640000
$hbox 0 "v_weapon.Left_Middle01" 0.000000 -0.640000 -0.740000 2.660000 1.360000 0.520000
$hbox 0 "v_weapon.Left_Middle02" 0.000000 -0.690000 -0.770000 1.970000 0.980000 0.520000
$hbox 0 "v_weapon.Left_Middle03" 0.000000 -0.550000 -0.690000 1.840000 0.690000 0.420000
$hbox 0 "v_weapon.Left_Index01" 0.000000 -0.670000 -0.910000 2.620000 1.290000 0.620000
$hbox 0 "v_weapon.Left_Index02" 0.000000 -0.650000 -0.870000 1.498746 0.800000 0.510000
$hbox 0 "v_weapon.Left_Index03" 0.000000 -0.630000 -0.710000 1.810000 0.580000 0.520000
$hbox 0 "v_weapon.L_wrist_helper" -1.460000 -4.730000 -1.700000 2.330000 0.000000 3.350000
$hbox 0 "v_weapon.Right_Arm" -0.800000 -2.870000 -3.150000 17.087276 2.770000 3.210000
$hbox 0 "v_weapon.Right_Hand" -0.390000 -3.540000 -1.750000 6.200000 2.880000 1.820000
$hbox 0 "v_weapon.Right_Thumb01" -0.680000 -1.840000 -1.260000 3.956950 1.210000 1.700000
$hbox 0 "v_weapon.Right_Thumb02" 0.000000 -1.160000 -1.130000 2.060000 1.240000 0.980000
$hbox 0 "v_weapon.Right_Thumb03" 0.000000 -0.730000 -0.730000 2.590000 0.920000 0.990000
$hbox 0 "v_weapon.Right_Index01" -0.970000 -1.660000 -0.860000 2.780000 0.560000 0.670000
$hbox 0 "v_weapon.Right_Index02" 0.000000 -0.620000 -0.800000 1.650000 0.710000 0.570000
$hbox 0 "v_weapon.Right_Index03" 0.000000 -0.510000 -0.610000 1.790000 0.590000 0.610000
$hbox 0 "v_weapon.Right_Middle01" 0.000000 -1.070000 -0.690000 2.522448 0.740000 0.630000
$hbox 0 "v_weapon.Right_Middle02" 0.000000 -0.800000 -0.640000 1.886468 0.710000 0.650000
$hbox 0 "v_weapon.Right_Middle03" 0.000000 -0.420000 -0.500000 1.570000 0.630000 0.600000
$hbox 0 "v_weapon.Right_Ring01" -0.510000 -1.290000 -0.580000 2.540000 0.840000 0.940000
$hbox 0 "v_weapon.Right_Ring02" 0.000000 -0.370000 -0.410000 1.490000 0.880000 0.810000
$hbox 0 "v_weapon.Right_Ring03" 0.000000 -0.400000 -0.340000 1.790000 0.850000 0.800000
$hbox 0 "v_weapon.Right_Pinky01" -0.260000 -0.970000 -0.510000 1.992446 0.710000 1.110000
$hbox 0 "v_weapon.Right_Pinky02" 0.000000 -0.780000 -0.230000 1.230000 0.510000 0.860000
$hbox 0 "v_weapon.Right_Pinky03" 0.000000 -0.560000 -0.290000 1.610000 0.460000 0.720000
$hbox 0 "v_weapon.R_wrist_helper" -1.820000 -5.090000 -2.490000 2.580000 0.340000 2.470000
$hbox 0 "v_weapon.sg550_Parent" -1.690000 -3.430000 -19.080000 2.090000 13.310000 59.369999
$hbox 0 "sg550_Clip" -0.680000 -8.020000 -2.520000 0.980000 0.000000 3.180000
$hbox 0 "v_weapon.sg550_Chamber" -1.950000 -1.540000 0.000000 0.000000 0.000000 6.430000
to:
- Spoiler:
- // 39 hit box(es)
Re: Tactical L118A
[CW3] Domar251 wrote:Qoing wrote:thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
from:
- Spoiler:
// 39 hit box(es)
$hbox 0 "v_weapon.Hands_parent" -9.308366 -2.830558 0.000000 13.667264 2.604650 13.804396
$hbox 0 "v_weapon.Left_Arm" -0.630000 -3.660000 -2.860000 17.126566 2.980000 3.410000
$hbox 0 "v_weapon.Left_Hand" -0.530000 -2.660000 -2.920000 6.370000 3.800000 2.040000
$hbox 0 "v_weapon.Left_Thumb01" 0.000000 0.000000 -1.110000 3.774420 1.630000 0.910000
$hbox 0 "v_weapon.Left_Thumb_02" 0.000000 -0.940000 -1.250000 2.040000 1.070000 0.950000
$hbox 0 "v_weapon.Left_Thumb03" 0.000000 -0.980000 -0.770000 2.510000 0.620000 1.020000
$hbox 0 "v_weapon.Left_Pinky01" 0.000000 -0.550000 -0.720000 1.927706 1.480000 1.030000
$hbox 0 "v_weapon.Left_Pinky02" 0.000000 -0.540000 -0.470000 1.264004 0.730000 0.690000
$hbox 0 "v_weapon.Left_Ring01" -0.100000 -0.740000 -0.680000 2.510000 1.270000 0.730000
$hbox 0 "v_weapon.Left_Ring02" 0.000000 -0.710000 -0.530000 1.526132 0.740000 0.820000
$hbox 0 "v_weapon.Left_Ring03" 0.000000 -0.760000 -0.520000 2.120000 0.550000 0.640000
$hbox 0 "v_weapon.Left_Middle01" 0.000000 -0.640000 -0.740000 2.660000 1.360000 0.520000
$hbox 0 "v_weapon.Left_Middle02" 0.000000 -0.690000 -0.770000 1.970000 0.980000 0.520000
$hbox 0 "v_weapon.Left_Middle03" 0.000000 -0.550000 -0.690000 1.840000 0.690000 0.420000
$hbox 0 "v_weapon.Left_Index01" 0.000000 -0.670000 -0.910000 2.620000 1.290000 0.620000
$hbox 0 "v_weapon.Left_Index02" 0.000000 -0.650000 -0.870000 1.498746 0.800000 0.510000
$hbox 0 "v_weapon.Left_Index03" 0.000000 -0.630000 -0.710000 1.810000 0.580000 0.520000
$hbox 0 "v_weapon.L_wrist_helper" -1.460000 -4.730000 -1.700000 2.330000 0.000000 3.350000
$hbox 0 "v_weapon.Right_Arm" -0.800000 -2.870000 -3.150000 17.087276 2.770000 3.210000
$hbox 0 "v_weapon.Right_Hand" -0.390000 -3.540000 -1.750000 6.200000 2.880000 1.820000
$hbox 0 "v_weapon.Right_Thumb01" -0.680000 -1.840000 -1.260000 3.956950 1.210000 1.700000
$hbox 0 "v_weapon.Right_Thumb02" 0.000000 -1.160000 -1.130000 2.060000 1.240000 0.980000
$hbox 0 "v_weapon.Right_Thumb03" 0.000000 -0.730000 -0.730000 2.590000 0.920000 0.990000
$hbox 0 "v_weapon.Right_Index01" -0.970000 -1.660000 -0.860000 2.780000 0.560000 0.670000
$hbox 0 "v_weapon.Right_Index02" 0.000000 -0.620000 -0.800000 1.650000 0.710000 0.570000
$hbox 0 "v_weapon.Right_Index03" 0.000000 -0.510000 -0.610000 1.790000 0.590000 0.610000
$hbox 0 "v_weapon.Right_Middle01" 0.000000 -1.070000 -0.690000 2.522448 0.740000 0.630000
$hbox 0 "v_weapon.Right_Middle02" 0.000000 -0.800000 -0.640000 1.886468 0.710000 0.650000
$hbox 0 "v_weapon.Right_Middle03" 0.000000 -0.420000 -0.500000 1.570000 0.630000 0.600000
$hbox 0 "v_weapon.Right_Ring01" -0.510000 -1.290000 -0.580000 2.540000 0.840000 0.940000
$hbox 0 "v_weapon.Right_Ring02" 0.000000 -0.370000 -0.410000 1.490000 0.880000 0.810000
$hbox 0 "v_weapon.Right_Ring03" 0.000000 -0.400000 -0.340000 1.790000 0.850000 0.800000
$hbox 0 "v_weapon.Right_Pinky01" -0.260000 -0.970000 -0.510000 1.992446 0.710000 1.110000
$hbox 0 "v_weapon.Right_Pinky02" 0.000000 -0.780000 -0.230000 1.230000 0.510000 0.860000
$hbox 0 "v_weapon.Right_Pinky03" 0.000000 -0.560000 -0.290000 1.610000 0.460000 0.720000
$hbox 0 "v_weapon.R_wrist_helper" -1.820000 -5.090000 -2.490000 2.580000 0.340000 2.470000
$hbox 0 "v_weapon.sg550_Parent" -1.690000 -3.430000 -19.080000 2.090000 13.310000 59.369999
$hbox 0 "sg550_Clip" -0.680000 -8.020000 -2.520000 0.980000 0.000000 3.180000
$hbox 0 "v_weapon.sg550_Chamber" -1.950000 -1.540000 0.000000 0.000000 0.000000 6.430000
to:
- Spoiler:
// 39 hit box(es)
it turns to only hand animation no mp5 model
Qoing- Sergeant Major
- Posts : 404
Points : 585
Join date : 2011-02-22
Age : 26
Location : Malaysia
Re: Tactical L118A
Qoing wrote:[CW3] Domar251 wrote:Qoing wrote:thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
from:
- Spoiler:
// 39 hit box(es)
$hbox 0 "v_weapon.Hands_parent" -9.308366 -2.830558 0.000000 13.667264 2.604650 13.804396
$hbox 0 "v_weapon.Left_Arm" -0.630000 -3.660000 -2.860000 17.126566 2.980000 3.410000
$hbox 0 "v_weapon.Left_Hand" -0.530000 -2.660000 -2.920000 6.370000 3.800000 2.040000
$hbox 0 "v_weapon.Left_Thumb01" 0.000000 0.000000 -1.110000 3.774420 1.630000 0.910000
$hbox 0 "v_weapon.Left_Thumb_02" 0.000000 -0.940000 -1.250000 2.040000 1.070000 0.950000
$hbox 0 "v_weapon.Left_Thumb03" 0.000000 -0.980000 -0.770000 2.510000 0.620000 1.020000
$hbox 0 "v_weapon.Left_Pinky01" 0.000000 -0.550000 -0.720000 1.927706 1.480000 1.030000
$hbox 0 "v_weapon.Left_Pinky02" 0.000000 -0.540000 -0.470000 1.264004 0.730000 0.690000
$hbox 0 "v_weapon.Left_Ring01" -0.100000 -0.740000 -0.680000 2.510000 1.270000 0.730000
$hbox 0 "v_weapon.Left_Ring02" 0.000000 -0.710000 -0.530000 1.526132 0.740000 0.820000
$hbox 0 "v_weapon.Left_Ring03" 0.000000 -0.760000 -0.520000 2.120000 0.550000 0.640000
$hbox 0 "v_weapon.Left_Middle01" 0.000000 -0.640000 -0.740000 2.660000 1.360000 0.520000
$hbox 0 "v_weapon.Left_Middle02" 0.000000 -0.690000 -0.770000 1.970000 0.980000 0.520000
$hbox 0 "v_weapon.Left_Middle03" 0.000000 -0.550000 -0.690000 1.840000 0.690000 0.420000
$hbox 0 "v_weapon.Left_Index01" 0.000000 -0.670000 -0.910000 2.620000 1.290000 0.620000
$hbox 0 "v_weapon.Left_Index02" 0.000000 -0.650000 -0.870000 1.498746 0.800000 0.510000
$hbox 0 "v_weapon.Left_Index03" 0.000000 -0.630000 -0.710000 1.810000 0.580000 0.520000
$hbox 0 "v_weapon.L_wrist_helper" -1.460000 -4.730000 -1.700000 2.330000 0.000000 3.350000
$hbox 0 "v_weapon.Right_Arm" -0.800000 -2.870000 -3.150000 17.087276 2.770000 3.210000
$hbox 0 "v_weapon.Right_Hand" -0.390000 -3.540000 -1.750000 6.200000 2.880000 1.820000
$hbox 0 "v_weapon.Right_Thumb01" -0.680000 -1.840000 -1.260000 3.956950 1.210000 1.700000
$hbox 0 "v_weapon.Right_Thumb02" 0.000000 -1.160000 -1.130000 2.060000 1.240000 0.980000
$hbox 0 "v_weapon.Right_Thumb03" 0.000000 -0.730000 -0.730000 2.590000 0.920000 0.990000
$hbox 0 "v_weapon.Right_Index01" -0.970000 -1.660000 -0.860000 2.780000 0.560000 0.670000
$hbox 0 "v_weapon.Right_Index02" 0.000000 -0.620000 -0.800000 1.650000 0.710000 0.570000
$hbox 0 "v_weapon.Right_Index03" 0.000000 -0.510000 -0.610000 1.790000 0.590000 0.610000
$hbox 0 "v_weapon.Right_Middle01" 0.000000 -1.070000 -0.690000 2.522448 0.740000 0.630000
$hbox 0 "v_weapon.Right_Middle02" 0.000000 -0.800000 -0.640000 1.886468 0.710000 0.650000
$hbox 0 "v_weapon.Right_Middle03" 0.000000 -0.420000 -0.500000 1.570000 0.630000 0.600000
$hbox 0 "v_weapon.Right_Ring01" -0.510000 -1.290000 -0.580000 2.540000 0.840000 0.940000
$hbox 0 "v_weapon.Right_Ring02" 0.000000 -0.370000 -0.410000 1.490000 0.880000 0.810000
$hbox 0 "v_weapon.Right_Ring03" 0.000000 -0.400000 -0.340000 1.790000 0.850000 0.800000
$hbox 0 "v_weapon.Right_Pinky01" -0.260000 -0.970000 -0.510000 1.992446 0.710000 1.110000
$hbox 0 "v_weapon.Right_Pinky02" 0.000000 -0.780000 -0.230000 1.230000 0.510000 0.860000
$hbox 0 "v_weapon.Right_Pinky03" 0.000000 -0.560000 -0.290000 1.610000 0.460000 0.720000
$hbox 0 "v_weapon.R_wrist_helper" -1.820000 -5.090000 -2.490000 2.580000 0.340000 2.470000
$hbox 0 "v_weapon.sg550_Parent" -1.690000 -3.430000 -19.080000 2.090000 13.310000 59.369999
$hbox 0 "sg550_Clip" -0.680000 -8.020000 -2.520000 0.980000 0.000000 3.180000
$hbox 0 "v_weapon.sg550_Chamber" -1.950000 -1.540000 0.000000 0.000000 0.000000 6.430000
to:
- Spoiler:
// 39 hit box(es)
it turns to only hand animation no mp5 model
kelpr said he locked his mp5 model, when you try to decompile it the mp5 reference is hacked to look like a animation file...
so when you try to compile it again you get hbox errors and the mp5 model is gone
Domar251\- Lieutenant
- Posts : 607
Points : 674
Join date : 2010-09-06
Age : 29
Location : argentina
Re: Tactical L118A
[CW3] leazq wrote:Qoing wrote:[CW3] Domar251 wrote:Qoing wrote:thanks for sending me the tutorial but there's a problemVengeance wrote:Qoing wrote:is the original model from csexe.ru? i've notice u add some hamar scope and suppressor. u origin that model
can u teach me how to re-origin the model?
[You must be registered and logged in to see this link.]
all other models i've re-origin was fine except kelpr's mw3 mp5
i've decompile then re-origin it. when i wanna compile the qc file
it says:
grabbing .\/hands_reference.smd
grabbing .\/ByKelPR.smd
grabbing .\/Locked.smd
grabbing .\/DieStealer.smd
grabbing .\/ByKelPR.smd
grabbing .\/DieStealer.smd
grabbing .\/Locked.smd
grabbing .\/shoot1.smd
grabbing .\/shoot2.smd
grabbing .\/shoot3.smd
BMP v_hands.bmp [512 512] (100%) 262912 bytes
************ ERROR ************
cannot find bone v_weapon.MP5_Parent for bbox
HELP?
is it the model or something?
from:
- Spoiler:
// 39 hit box(es)
$hbox 0 "v_weapon.Hands_parent" -9.308366 -2.830558 0.000000 13.667264 2.604650 13.804396
$hbox 0 "v_weapon.Left_Arm" -0.630000 -3.660000 -2.860000 17.126566 2.980000 3.410000
$hbox 0 "v_weapon.Left_Hand" -0.530000 -2.660000 -2.920000 6.370000 3.800000 2.040000
$hbox 0 "v_weapon.Left_Thumb01" 0.000000 0.000000 -1.110000 3.774420 1.630000 0.910000
$hbox 0 "v_weapon.Left_Thumb_02" 0.000000 -0.940000 -1.250000 2.040000 1.070000 0.950000
$hbox 0 "v_weapon.Left_Thumb03" 0.000000 -0.980000 -0.770000 2.510000 0.620000 1.020000
$hbox 0 "v_weapon.Left_Pinky01" 0.000000 -0.550000 -0.720000 1.927706 1.480000 1.030000
$hbox 0 "v_weapon.Left_Pinky02" 0.000000 -0.540000 -0.470000 1.264004 0.730000 0.690000
$hbox 0 "v_weapon.Left_Ring01" -0.100000 -0.740000 -0.680000 2.510000 1.270000 0.730000
$hbox 0 "v_weapon.Left_Ring02" 0.000000 -0.710000 -0.530000 1.526132 0.740000 0.820000
$hbox 0 "v_weapon.Left_Ring03" 0.000000 -0.760000 -0.520000 2.120000 0.550000 0.640000
$hbox 0 "v_weapon.Left_Middle01" 0.000000 -0.640000 -0.740000 2.660000 1.360000 0.520000
$hbox 0 "v_weapon.Left_Middle02" 0.000000 -0.690000 -0.770000 1.970000 0.980000 0.520000
$hbox 0 "v_weapon.Left_Middle03" 0.000000 -0.550000 -0.690000 1.840000 0.690000 0.420000
$hbox 0 "v_weapon.Left_Index01" 0.000000 -0.670000 -0.910000 2.620000 1.290000 0.620000
$hbox 0 "v_weapon.Left_Index02" 0.000000 -0.650000 -0.870000 1.498746 0.800000 0.510000
$hbox 0 "v_weapon.Left_Index03" 0.000000 -0.630000 -0.710000 1.810000 0.580000 0.520000
$hbox 0 "v_weapon.L_wrist_helper" -1.460000 -4.730000 -1.700000 2.330000 0.000000 3.350000
$hbox 0 "v_weapon.Right_Arm" -0.800000 -2.870000 -3.150000 17.087276 2.770000 3.210000
$hbox 0 "v_weapon.Right_Hand" -0.390000 -3.540000 -1.750000 6.200000 2.880000 1.820000
$hbox 0 "v_weapon.Right_Thumb01" -0.680000 -1.840000 -1.260000 3.956950 1.210000 1.700000
$hbox 0 "v_weapon.Right_Thumb02" 0.000000 -1.160000 -1.130000 2.060000 1.240000 0.980000
$hbox 0 "v_weapon.Right_Thumb03" 0.000000 -0.730000 -0.730000 2.590000 0.920000 0.990000
$hbox 0 "v_weapon.Right_Index01" -0.970000 -1.660000 -0.860000 2.780000 0.560000 0.670000
$hbox 0 "v_weapon.Right_Index02" 0.000000 -0.620000 -0.800000 1.650000 0.710000 0.570000
$hbox 0 "v_weapon.Right_Index03" 0.000000 -0.510000 -0.610000 1.790000 0.590000 0.610000
$hbox 0 "v_weapon.Right_Middle01" 0.000000 -1.070000 -0.690000 2.522448 0.740000 0.630000
$hbox 0 "v_weapon.Right_Middle02" 0.000000 -0.800000 -0.640000 1.886468 0.710000 0.650000
$hbox 0 "v_weapon.Right_Middle03" 0.000000 -0.420000 -0.500000 1.570000 0.630000 0.600000
$hbox 0 "v_weapon.Right_Ring01" -0.510000 -1.290000 -0.580000 2.540000 0.840000 0.940000
$hbox 0 "v_weapon.Right_Ring02" 0.000000 -0.370000 -0.410000 1.490000 0.880000 0.810000
$hbox 0 "v_weapon.Right_Ring03" 0.000000 -0.400000 -0.340000 1.790000 0.850000 0.800000
$hbox 0 "v_weapon.Right_Pinky01" -0.260000 -0.970000 -0.510000 1.992446 0.710000 1.110000
$hbox 0 "v_weapon.Right_Pinky02" 0.000000 -0.780000 -0.230000 1.230000 0.510000 0.860000
$hbox 0 "v_weapon.Right_Pinky03" 0.000000 -0.560000 -0.290000 1.610000 0.460000 0.720000
$hbox 0 "v_weapon.R_wrist_helper" -1.820000 -5.090000 -2.490000 2.580000 0.340000 2.470000
$hbox 0 "v_weapon.sg550_Parent" -1.690000 -3.430000 -19.080000 2.090000 13.310000 59.369999
$hbox 0 "sg550_Clip" -0.680000 -8.020000 -2.520000 0.980000 0.000000 3.180000
$hbox 0 "v_weapon.sg550_Chamber" -1.950000 -1.540000 0.000000 0.000000 0.000000 6.430000
to:
- Spoiler:
// 39 hit box(es)
it turns to only hand animation no mp5 model
kelpr said he locked his mp5 model, when you try to decompile it the mp5 reference is hacked to look like a animation file...
so when you try to compile it again you get hbox errors and the mp5 model is gone
ah..that error. i know how to fix that
Re: Tactical L118A
rafael wrote:the model looks good,but need a reorigin.
go ahead if you want to reorigin and reupload. just credit me
DeadPixel- Sergeant
- Posts : 123
Points : 187
Join date : 2011-07-29
Age : 25
Location : Jakarta, Indonesia
Re: Tactical L118A
It's the best L118A above all , very good , may i have the pass ? , i know i'm new here but i know much about modeling and not tryin to steal , password for me if you agree ,thaz
nhokbjanh- Private
- Posts : 10
Points : 10
Join date : 2010-09-11
Similar topics
» MW3 PP90M1 and L118A
» L118A+ALL ATCHEMENTS+ALL CAMO
» MW2 Tactical Insertion
» MW3 MP5 Tactical
» tactical bow
» L118A+ALL ATCHEMENTS+ALL CAMO
» MW2 Tactical Insertion
» MW3 MP5 Tactical
» tactical bow
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