[REQUEST] Centered MW2 guns
3 posters
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[REQUEST] Centered MW2 guns
I want an centered pack of weapons, not as m4a1,
i want all weapon centered
Thanks
i want all weapon centered
Thanks
Mothership- Sergeant Major
- Posts : 387
Points : 411
Join date : 2011-10-07
Age : 34
Location : Hello, I love you, won't you tell me your name?
Re: [REQUEST] Centered MW2 guns
if you have ALL models(MDLs)
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
add this line
Output:
change the "X" to the origin without the zero's
save the *qc and compile the model.....
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
- Code:
$eyeposition 0.000000 0.000000 0.000000
add this line
- Code:
$origin X X X
Output:
- Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X
change the "X" to the origin without the zero's
save the *qc and compile the model.....
Re: [REQUEST] Centered MW2 guns
vortex wrote:if you have ALL models(MDLs)
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
- Code:
$eyeposition 0.000000 0.000000 0.000000
add this line
- Code:
$origin X X X
Output:
- Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X
change the "X" to the origin without the zero's
save the *qc and compile the model.....
Says i dont have mdldecom or something like that X_X
Mothership- Sergeant Major
- Posts : 387
Points : 411
Join date : 2011-10-07
Age : 34
Location : Hello, I love you, won't you tell me your name?
Re: [REQUEST] Centered MW2 guns
Ghost- wrote:vortex wrote:if you have ALL models(MDLs)
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
- Code:
$eyeposition 0.000000 0.000000 0.000000
add this line
- Code:
$origin X X X
Output:
- Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X
change the "X" to the origin without the zero's
save the *qc and compile the model.....
Says i dont have mdldecom or something like that X_X
use " MILKSHAPE 3d 1.8.4 " or Or These Tools
IN JHLMV, go to TOOLS-> Configure Tools-> Locate Where the STUDIOMDL.EXE and MDLDECOM.EXE is placed (Link of those 2 .EXE'S are ^^there
Re: [REQUEST] Centered MW2 guns
vortex wrote:Ghost- wrote:vortex wrote:if you have ALL models(MDLs)
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
- Code:
$eyeposition 0.000000 0.000000 0.000000
add this line
- Code:
$origin X X X
Output:
- Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X
change the "X" to the origin without the zero's
save the *qc and compile the model.....
Says i dont have mdldecom or something like that X_X
use " MILKSHAPE 3d 1.8.4 " or Or These Tools
IN JHLMV, go to TOOLS-> Configure Tools-> Locate Where the STUDIOMDL.EXE and MDLDECOM.EXE is placed (Link of those 2 .EXE'S are ^^there
I dont find these .exe :/
Mothership- Sergeant Major
- Posts : 387
Points : 411
Join date : 2011-10-07
Age : 34
Location : Hello, I love you, won't you tell me your name?
Re: [REQUEST] Centered MW2 guns
vortex wrote:if you have ALL models(MDLs)
you can do it by using JHLMV
1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
- Code:
$eyeposition 0.000000 0.000000 0.000000
add this line
- Code:
$origin X X X
Output:
- Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X
change the "X" to the origin without the zero's
save the *qc and compile the model.....
AWESOME!
Mothership- Sergeant Major
- Posts : 387
Points : 411
Join date : 2011-10-07
Age : 34
Location : Hello, I love you, won't you tell me your name?
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