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[REQUEST] Centered MW2 guns

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[REQUEST] Centered MW2 guns Empty [REQUEST] Centered MW2 guns

Post  Mothership Thu Oct 13, 2011 9:51 am

I want an centered pack of weapons, not as m4a1,
i want all weapon centered Very Happy
Thanks farao
Mothership
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Post  Domar251 Thu Oct 13, 2011 12:21 pm

if you have ALL models(MDLs)

you can do it by using JHLMV

1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
Code:
$eyeposition 0.000000 0.000000 0.000000

add this line

Code:
 $origin X X X

Output:
Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X



change the "X" to the origin without the zero's

save the *qc and compile the model.....
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[REQUEST] Centered MW2 guns Empty Re: [REQUEST] Centered MW2 guns

Post  Mothership Thu Oct 13, 2011 1:22 pm

vortex wrote:if you have ALL models(MDLs)

you can do it by using JHLMV

1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
Code:
$eyeposition 0.000000 0.000000 0.000000

add this line

Code:
 $origin X X X

Output:
Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X



change the "X" to the origin without the zero's

save the *qc and compile the model.....

Says i dont have mdldecom or something like that X_X
Mothership
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Post  Domar251 Thu Oct 13, 2011 1:44 pm

Ghost- wrote:
vortex wrote:if you have ALL models(MDLs)

you can do it by using JHLMV

1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
Code:
$eyeposition 0.000000 0.000000 0.000000

add this line

Code:
 $origin X X X

Output:
Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X



change the "X" to the origin without the zero's

save the *qc and compile the model.....

Says i dont have mdldecom or something like that X_X

use " MILKSHAPE 3d 1.8.4 " or Or These Tools

IN JHLMV, go to TOOLS-> Configure Tools-> Locate Where the STUDIOMDL.EXE and MDLDECOM.EXE is placed (Link of those 2 .EXE'S are ^^there
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Post  Mothership Tue Oct 18, 2011 10:38 am

vortex wrote:
Ghost- wrote:
vortex wrote:if you have ALL models(MDLs)

you can do it by using JHLMV

1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
Code:
$eyeposition 0.000000 0.000000 0.000000

add this line

Code:
 $origin X X X

Output:
Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X



change the "X" to the origin without the zero's

save the *qc and compile the model.....

Says i dont have mdldecom or something like that X_X

use " MILKSHAPE 3d 1.8.4 " or Or These Tools

IN JHLMV, go to TOOLS-> Configure Tools-> Locate Where the STUDIOMDL.EXE and MDLDECOM.EXE is placed (Link of those 2 .EXE'S are ^^there

I dont find these .exe :/
Mothership
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Post  [CW3]KuBi Tue Oct 18, 2011 12:22 pm

when i get home ill upload u an easy program to reorigin from leazq
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Post  Mothership Thu Oct 27, 2011 12:02 pm

vortex wrote:if you have ALL models(MDLs)

you can do it by using JHLMV

1) decompile the model(Mdl)
2) open teh MDL
3) go to " WEAPON ORIGINTAB " in Jhlmv
4) setup the origin you want
5) after setting it to your needs, open the *QC file
6) put this line below :
Code:
$eyeposition 0.000000 0.000000 0.000000

add this line

Code:
 $origin X X X

Output:
Code:
$eyeposition 0.000000 0.000000 0.000000
$origin X X X



change the "X" to the origin without the zero's

save the *qc and compile the model.....

AWESOME!
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