MW2 Intervention (NEW ANIMS)
+4
Gumiflex
Hex
razieljohn619
jason_ghost123
8 posters
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MW2 Intervention (NEW ANIMS)
hey guys.... took me a long time time to convert this model
but with a few bugs
SS:
BUG:
LINK:
[You must be registered and logged in to see this link.]
if any one could fix this............... please do so
but with a few bugs
SS:
BUG:
LINK:
[You must be registered and logged in to see this link.]
if any one could fix this............... please do so
jason_ghost123- Sergeant First Class
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Join date : 2010-09-03
Age : 28
Location : nangka, marikina city Philippines
Re: MW2 Intervention (NEW ANIMS)
thanks man..
Last edited by razieljohn619 on Sat Aug 13, 2011 9:51 pm; edited 1 time in total
Re: MW2 Intervention (NEW ANIMS)
^.- ?razieljohn619 wrote:thanks man..
Gumiflex- Lieutenant
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Join date : 2010-07-28
Age : 29
Location : Serbia/Belgrade
Re: MW2 Intervention (NEW ANIMS)
Спецназ-Gumiflex wrote:^.- ?razieljohn619 wrote:thanks man..
that's edited
Re: MW2 Intervention (NEW ANIMS)
wowowowow great!!!!
although there is a bug but i say again wowowowoow!!!
(p.s jason,can you teach me where the part of the v_mdl need to assign?
because if i make a v_mdl,the part would just separated)
although there is a bug but i say again wowowowoow!!!
(p.s jason,can you teach me where the part of the v_mdl need to assign?
because if i make a v_mdl,the part would just separated)
Re: MW2 Intervention (NEW ANIMS)
This is what will happen in every new skin compiled for the new Orange Box engine, you can't fix this, it's UNFIXABLE, the only way is to ask for the max files and export everything again, yea cannonfodder didn't update his mdldecompiler for the orange box, good job MrLoneWolf! Props to this guy that made you unable to rip this master piece to your shitty cs1.6 without permission of the original author!
se7en- Staff Sergeant
- Posts : 158
Points : 165
Join date : 2011-02-18
Re: MW2 Intervention (NEW ANIMS)
i got this fixed by a friend..............but i did the whole converting thing by myself
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
jason_ghost123- Sergeant First Class
- Posts : 243
Points : 329
Join date : 2010-09-03
Age : 28
Location : nangka, marikina city Philippines
Re: MW2 Intervention (NEW ANIMS)
jason_ghost123 wrote:i got this fixed by a friend..............but i did the whole converting thing by myself
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
LOL? I don't even want shitty mods on my cs1.6, cs1.6 is good as it is, default! I don't even care if you fixed it, but just wait for cs:go.. portal 2 mod system ain't easy to decompile nigga
se7en- Staff Sergeant
- Posts : 158
Points : 165
Join date : 2011-02-18
Re: MW2 Intervention (NEW ANIMS)
who asked what you think about cs modding, which is what most of this forum is about, i find default cs models ugly and unattractive and i find certain custom models more comfortable to play withse7en wrote:jason_ghost123 wrote:i got this fixed by a friend..............but i did the whole converting thing by myself
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
LOL? I don't even want shitty mods on my cs1.6, cs1.6 is good as it is, default! I don't even care if you fixed it, but just wait for cs:go.. portal 2 mod system ain't easy to decompile nigga
I.P. Freely- Sergeant Major
- Posts : 359
Points : 356
Join date : 2010-11-04
Age : 28
Location : buenos aires, Argentina
Re: MW2 Intervention (NEW ANIMS)
I.P. Freely wrote:who asked what you think about cs modding, which is what most of this forum is about, i find default cs models ugly and unattractive and i find certain custom models more comfortable to play withse7en wrote:jason_ghost123 wrote:i got this fixed by a friend..............but i did the whole converting thing by myself
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
LOL? I don't even want shitty mods on my cs1.6, cs1.6 is good as it is, default! I don't even care if you fixed it, but just wait for cs:go.. portal 2 mod system ain't easy to decompile nigga
YEAH!
Re: MW2 Intervention (NEW ANIMS)
I also got it fixed (by me) and I am working on new Mw2 knife on ghilied sleeves and deagle... P.s jason,Black Ops pack you have asked me to gave you link... You were the first who actually had it...
Gumiflex- Lieutenant
- Posts : 654
Points : 916
Join date : 2010-07-28
Age : 29
Location : Serbia/Belgrade
Re: MW2 Intervention (NEW ANIMS)
Спецназ-Gumiflex wrote:I also got it fixed (by me) and I am working on new Mw2 knife on ghilied sleeves and deagle... P.s jason,Black Ops pack you have asked me to gave you link... You were the first who actually had it...
please do make a new ghilled sleeves like this here [You must be registered and logged in to see this link.]
Re: MW2 Intervention (NEW ANIMS)
I.P. Freely wrote:who asked what you think about cs modding, which is what most of this forum is about, i find default cs models ugly and unattractive and i find certain custom models more comfortable to play withse7en wrote:jason_ghost123 wrote:i got this fixed by a friend..............but i did the whole converting thing by myself
and sorry if you got mad 4 not posting the credits
i'll release a fixed version of this to calm your ass
LOL? I don't even want shitty mods on my cs1.6, cs1.6 is good as it is, default! I don't even care if you fixed it, but just wait for cs:go.. portal 2 mod system ain't easy to decompile nigga
And who asked you?.. what a douche
se7en- Staff Sergeant
- Posts : 158
Points : 165
Join date : 2011-02-18
Re: MW2 Intervention (NEW ANIMS)
I Just Fixed The Anims But I Re-Ported It My Self
I Release It Soon..
I Release It Soon..
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