[TUT] CREATING IRON SIGHT WEAPON
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RAFAEL
jason_ghost123
razieljohn619
redplane
8 posters
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[TUT] CREATING IRON SIGHT WEAPON
[G4U RIFLE - A Small Plugin of CS RED WEAPON SYSTEM]
Hi, everybody
I don't know why I really like Call of Duty, so I made this plugin to help you to create your own weapon like the weapon of Call of Duty
First of all, I'll introduce my plugin to you
G4U RIFLE is a small plugin of CS RED WEAPON SYSTEM, it is used for my CS MOD : CS RED. Normally It can't work alone, but I see that you're
interesting in Iron sight weapon, and G4U RIFLE support for IRON SIGHT weapon well
G4U RIFLE helps you to create many types of weapons, such as:
- Weapon with zoom scope (That means : Your weapon can zoom in and out)
- Grenade launcher weapon (This weapon is like the ones in Call of Duty, when you launch a grenade and if the distance between you and the hit
point is shorter than 2.5m , the grenade will NOT explode)
- Grenade launcher weapon + zoom scope
- Laser sight weapon (When you press the SPECIAL ATTACK BUTTON, a RED DOT will appear)
- Iron sight weapon (1st type)
- One shot mode (The speed of weapon is drecreased but the accuracy is higher)
- Burst shot mode (The weapon can shoot 3 bullets one time, those bullets go with a same line, and have the same hit point)
- Burst shot mode + One shot mode (You can choose one of them by press SPECIAL ATTACK BUTTON)
- Weapon with Melee (Weapon is attached with a melee, and you can use that melee to attack your enermies )
- RPG weapon
- Iron sight weapon + Burst shot mode
- Iron sight weapon (2nd type)
- Weapon shoots as Gatling Gun
- Weapon can shoot through the SHIELD
- Weapon can reactive it's zoom (Like AWM)
- Weapon shoot 2 bullets one time (Like Dual Barrel)
- Weapon reload like a shotgun but it has 1 bullet line (Like Winchester)
- Dual weapon
......................
Many many type of weapons else, but today, I only instruct you how to make an Iron Sight weapon (Other types of weapon, you can find them at CS RED)
OK, Let's go
Step 1: You have to download G4U RIFLE VERSION 7.9
http://www.4shared.com/file/y75OD1-m/csredplane_riffle.html
NOTE : Dont change the name of plugin, if you do, the plugin will be automatically disabled
Step 2 : Install the plugin and create necessary folder
- Go to xxx/cstrike/addons/amxmodx/plugins
Put the file .amxx in there
http://up.anhso.net
- Go to xxx/cstrike/addons/amxmodx/configs
Open the plugins.ini files and fill the name of the plugin you've downloaded in one line
http://up.anhso.net
- Go to xxx/cstrike/addons/amxmodx/configs
+) Create a folder named g4u_weapon
+) Inside the created folder, you create a sub-folder named riffle
+) Inside the created sub-folder, you create a folder named weapon_config and a file named manager.cfg
http://up.anhso.net
http://up.anhso.net
- Go to xxx/cstrike/sound/weapons
+) Create a folder named g4u_wpn
http://up.anhso.net
- Go to xxx/cstrike/sprites
+) Create a folder named g4u_wpn
- Go to xxx/cstrike/models
+) Create a folder named g4u_wpn
http://up.anhso.net
OK , the installation step is done, now i'll instruct you to :
+) CREATE IRON SIGHT WEAPON (1st TYPE)
NOTE : THE IRON SIGHT WEAPON IS CREATED BY G4U RIFLE, WHEN YOU USE IRON SIGHT FUNCTION, THE DEFAULT CROSSHAIR OF
COUNTER STRIKE WILL BE REMOVED AND THE WEAPON'S RECOIL WILL BE DECREASED BY 50% TO 75%
+) First of all , you have to know the structure model of IRON SIGHT 1st TYPE
The structure of model of this type is like the structure of model of M4A1, OK, Perhaps, I'm not good at literature so you dont know what I said
Download this model, you will know
http://www.4shared.com/file/Lm8VWMGH/v_g36k.html
Now, you have to create an .ini file in xxx/cstrike/addons/amxmodx/configs/g4u_weapon/riffle/weapon_config . For example : I created weapon_g36k.ini
Open your .INI file, and you have to fill that file all the information below
[name]G36k - The name of Weapon (It will appear in the BUY MENU)
[wpn_change]22 - Dont change this value
[clip]30 - How many bullets per clip? - It's 30
[bpa]90 - How many bullets you can carry ? - It's 90
[speed]
- The smaller this value is, the faster your weapon can execute it's attack
- How many second do we need to active our Iron sight
- How many second do we need to deactive our Iron sight
NOTE : If you don't set a value to or - It will be know as 0.4
[recoil]0.63 - The smaller this value is , the lower your weapon's recoil is
[zoom_type]1 - The zoom type of weapon (1 - Zoom like AUG , 2 - AWM level 1, 3 - AWM level 2, 4 - Both level of AWM, 5 - Specific zoom)
[special]0 - Dont change this value
[special_mode]5 - This is the value of Iron sight type 1 - You can change it to 11, [special_mode]11 to use Burst mode
[hud_kill]g36k - The hud of weapon (will be appeared when you kill someone)
[damage_player]1.15 - this value * default damage of weapon = your current damage will be executed at a player
[damage_entity]2.4 - like above but the damage will be executed at a entity (such as : func_breakable, func_pushable)
[damage_hostage]1.5 - like [damage_player] but the damage will be executed at a hostage
[cost_type]1 - Dont change this value
[cost]42000 - How much does your weapon cost? - Oh, it's 42000 $
[model]g36k - The model directory of your weapon
[level]21 - Dont care about this value
[ammo_cost]45 - How much does a clip of your weapon cost ? - Oh, it's 45$
[can_pick_after_death]1 - Can someone else can pick up your weapon if you own this and you died (0 - NO, 1 - YES)
[nade_amount]5 - Dont care about this
[nade_delay]2.0 - Dont care
[nade_type]5 - Dont care
[nade_hud]grenade - Dont care
[nade_cost_type]4 - Dont care
[nade_cost]500 - Dont care
[nade_model]launcher_nade - Dont care
[nade_render]0 1 255 255 255 - Dont care
[sound]G36K_1 - The shoot sound of your weapon (will be placed at xxx/cstrike/sound/weapons/g4u_wpn)
[sprite]zerogxplode2 - Dont care
[ninfo]5 150 - Dont care
[weight]0.135 - Dont care
[dspeed]42.5 - Dont care
[knockback-power]1.15 - DONT
[knockback_distance]500 - DONT
[reload_time]2.6 - How many seconds does your weapon need to reload?
[deploy_time]0.9 - How many seconds do you need to draw your weapon?
+) All your models (p_ model, v_ model, w_ model) MUST BE HAD THE SAME NAME
In my example, all my models must be named : p_g36k, v_g36k, w_g36k
AND THEY MUST BE PUT IN THE FOLDER WHICH HAS THE SAME NAME : g36k
http://up.anhso.net
AND THE FOLDER MUST BE PUT IN : xxx/cstrike/g4u_wpn
+) Ok, when you done, save this file
+) Open the manager.cfg , put your file name in a line (not include .ini) like this:
http://up.anhso.net
+) Save this file, and get in game , and enjoy
- Open your console, type g4u_menu to open the WEAPON MENU
******* IRON SIGHT (2nd Type) ************************
- This iron sight function will be applied for ALL WEAPON
First of all, I introduce the MAX_ANIMATION
If you want to make this type of IRON SIGHT FUNCTION to A WEAPON, just look it's original model
If you have a model of AK47, and you want to make it IRON SIGHT, ok, this time you have to know MAX_ANIMATION
Look at the origin model of AK47, normally , it has these animations
- idle
- reload
- draw
- shoot1
- shoot2
- shoot3
http://up.anhso.net
OK, now we number them
- idle (0)
- reload (1)
- draw (2)
....
- shoot3 (5)
We treat the 1st animation of the original model of Weapon we want to make iron sight as 0
Now , in my example, SHOOT3 is the LAST animation , and the position of it is 5th, so the MAX_ANIMATION is 5
OK, now I have a model of AK47, and I want to make it IRON SIGHT,
so , the STARTING IRON SIGHT ANIMATION is the MAX_ANIMATION + 4 = 9th
the FINISHING IRON SIGHT ANIMATION is the MAX_ANIMATION + 5 = 10th
Now, my new model has these animations
- idle
- reload
- draw
- shoot1
- shoot2
- shoot3
- idle (dont care about this animation)
- idle (dont care)
- idle (dont care)
- sight begin
- sight end
YOU HAVE TO MAKE SURE THAT : THE STARTING ANIMATION's POSITION IS MAX_ANIMATION + 4
THE FINISHING's IS MAX_ANIMATION + 5
Ok, now , create an .INI file in weapon_config
[name]AK47 - SCOPE
[wpn_change]28
[clip]35
[bpa]70
[speed]0.95
[recoil]0.67
[zoom_type]5 35
[special]0
[special_mode]12 - THIS VALUE MUST BE 12 - DONT CHANGE
[hud_kill]AK47S
[damage_player]1.25
[damage_entity]1.3
[damage_hostage]1.0
[cost_type]1
[cost]45620
[model]Akcsope
[level]0
[ammo_cost]60
[can_pick_after_death]1
[nade_amount]5
[nade_delay]2.0
[nade_type]1
[nade_hud]grenade
[nade_cost_type]4
[nade_cost]800
[nade_model]launcher_nade
[nade_render]1 1 255 255 255
[sound]ak
[sprite]heartbomb_exp
[ninfo]15 200 500
[weight]0.155
[dspeed]46
[knockback-power]2.0
[knockback_distance]200
[reload_time]2.75
[deploy_time]0.8
NOTE : YOU HAVE TO HAVE ONE ADDITIONAL MODEL, named v__s.mdl
IN MY EXAMPLE, I HAVE TO HAVE : v_Akcsope_s.mdl
This _s model MUST HAS THE SAME ANIMATION LIKE THE ORIGINAL , BUT THE ORIGIN OF IT IS DIFFERENT
, I think I'm not good at literature , so you CANT UNDERSTAND ME
OK, Take this model and you will know
http://www.4shared.com/file/62Xx5N6Z/v_Akcsope_s.html
http://up.anhso.ne
+) Ok, when you done, save this file
+) Open the manager.cfg , put your file name in a line (not include .ini) like this:
+) Save this file, and get in game , and enjoy
- Open your console, type g4u_menu to open the WEAPON MENU
Here is my some configuration files , download it, and copy to the necessary folders
NOTE : IF YOU WANT YOUR IRON SIGHT WEAPON CAN ZOOM IN AND OUT, CARE ABOUT [zoom_type]
When you active the IRON SIGHT FUNCTION:
+ ) If [zoom_type] is 1 => Your weapon will zoom in like AUG or SG552 (The crosshair is still removed)
+ ) If [zoom_type] is 2 => Your weapon will zoom in like the 1st level of AWM
+) If [zoom_type] is 3 => Your weapon will zoom in like the 2nd level of AWM
NOTE : IF YOU WANT YOUR WEAPON WILL RE-ACTIVE IT'S ZOOM AFTER A SHOT (Like AWM)
SET:
[special]3
Any questions, please send email to redplane_dt@yahoo.com.vn
Or add my Yahoo ID : redplane_dt and I will instruct you directly
Hi, everybody
I don't know why I really like Call of Duty, so I made this plugin to help you to create your own weapon like the weapon of Call of Duty
First of all, I'll introduce my plugin to you
G4U RIFLE is a small plugin of CS RED WEAPON SYSTEM, it is used for my CS MOD : CS RED. Normally It can't work alone, but I see that you're
interesting in Iron sight weapon, and G4U RIFLE support for IRON SIGHT weapon well
G4U RIFLE helps you to create many types of weapons, such as:
- Weapon with zoom scope (That means : Your weapon can zoom in and out)
- Grenade launcher weapon (This weapon is like the ones in Call of Duty, when you launch a grenade and if the distance between you and the hit
point is shorter than 2.5m , the grenade will NOT explode)
- Grenade launcher weapon + zoom scope
- Laser sight weapon (When you press the SPECIAL ATTACK BUTTON, a RED DOT will appear)
- Iron sight weapon (1st type)
- One shot mode (The speed of weapon is drecreased but the accuracy is higher)
- Burst shot mode (The weapon can shoot 3 bullets one time, those bullets go with a same line, and have the same hit point)
- Burst shot mode + One shot mode (You can choose one of them by press SPECIAL ATTACK BUTTON)
- Weapon with Melee (Weapon is attached with a melee, and you can use that melee to attack your enermies )
- RPG weapon
- Iron sight weapon + Burst shot mode
- Iron sight weapon (2nd type)
- Weapon shoots as Gatling Gun
- Weapon can shoot through the SHIELD
- Weapon can reactive it's zoom (Like AWM)
- Weapon shoot 2 bullets one time (Like Dual Barrel)
- Weapon reload like a shotgun but it has 1 bullet line (Like Winchester)
- Dual weapon
......................
Many many type of weapons else, but today, I only instruct you how to make an Iron Sight weapon (Other types of weapon, you can find them at CS RED)
OK, Let's go
Step 1: You have to download G4U RIFLE VERSION 7.9
http://www.4shared.com/file/y75OD1-m/csredplane_riffle.html
NOTE : Dont change the name of plugin, if you do, the plugin will be automatically disabled
Step 2 : Install the plugin and create necessary folder
- Go to xxx/cstrike/addons/amxmodx/plugins
Put the file .amxx in there
http://up.anhso.net
- Go to xxx/cstrike/addons/amxmodx/configs
Open the plugins.ini files and fill the name of the plugin you've downloaded in one line
http://up.anhso.net
- Go to xxx/cstrike/addons/amxmodx/configs
+) Create a folder named g4u_weapon
+) Inside the created folder, you create a sub-folder named riffle
+) Inside the created sub-folder, you create a folder named weapon_config and a file named manager.cfg
http://up.anhso.net
http://up.anhso.net
- Go to xxx/cstrike/sound/weapons
+) Create a folder named g4u_wpn
http://up.anhso.net
- Go to xxx/cstrike/sprites
+) Create a folder named g4u_wpn
- Go to xxx/cstrike/models
+) Create a folder named g4u_wpn
http://up.anhso.net
OK , the installation step is done, now i'll instruct you to :
+) CREATE IRON SIGHT WEAPON (1st TYPE)
NOTE : THE IRON SIGHT WEAPON IS CREATED BY G4U RIFLE, WHEN YOU USE IRON SIGHT FUNCTION, THE DEFAULT CROSSHAIR OF
COUNTER STRIKE WILL BE REMOVED AND THE WEAPON'S RECOIL WILL BE DECREASED BY 50% TO 75%
+) First of all , you have to know the structure model of IRON SIGHT 1st TYPE
The structure of model of this type is like the structure of model of M4A1, OK, Perhaps, I'm not good at literature so you dont know what I said
Download this model, you will know
http://www.4shared.com/file/Lm8VWMGH/v_g36k.html
Now, you have to create an .ini file in xxx/cstrike/addons/amxmodx/configs/g4u_weapon/riffle/weapon_config . For example : I created weapon_g36k.ini
Open your .INI file, and you have to fill that file all the information below
[name]G36k - The name of Weapon (It will appear in the BUY MENU)
[wpn_change]22 - Dont change this value
[clip]30 - How many bullets per clip? - It's 30
[bpa]90 - How many bullets you can carry ? - It's 90
[speed]
NOTE : If you don't set a value to
[recoil]0.63 - The smaller this value is , the lower your weapon's recoil is
[zoom_type]1 - The zoom type of weapon (1 - Zoom like AUG , 2 - AWM level 1, 3 - AWM level 2, 4 - Both level of AWM, 5 - Specific zoom)
[special]0 - Dont change this value
[special_mode]5 - This is the value of Iron sight type 1 - You can change it to 11, [special_mode]11 to use Burst mode
[hud_kill]g36k - The hud of weapon (will be appeared when you kill someone)
[damage_player]1.15 - this value * default damage of weapon = your current damage will be executed at a player
[damage_entity]2.4 - like above but the damage will be executed at a entity (such as : func_breakable, func_pushable)
[damage_hostage]1.5 - like [damage_player] but the damage will be executed at a hostage
[cost_type]1 - Dont change this value
[cost]42000 - How much does your weapon cost? - Oh, it's 42000 $
[model]g36k - The model directory of your weapon
[level]21 - Dont care about this value
[ammo_cost]45 - How much does a clip of your weapon cost ? - Oh, it's 45$
[can_pick_after_death]1 - Can someone else can pick up your weapon if you own this and you died (0 - NO, 1 - YES)
[nade_amount]5 - Dont care about this
[nade_delay]2.0 - Dont care
[nade_type]5 - Dont care
[nade_hud]grenade - Dont care
[nade_cost_type]4 - Dont care
[nade_cost]500 - Dont care
[nade_model]launcher_nade - Dont care
[nade_render]0 1 255 255 255 - Dont care
[sound]G36K_1 - The shoot sound of your weapon (will be placed at xxx/cstrike/sound/weapons/g4u_wpn)
[sprite]zerogxplode2 - Dont care
[ninfo]5 150 - Dont care
[weight]0.135 - Dont care
[dspeed]42.5 - Dont care
[knockback-power]1.15 - DONT
[knockback_distance]500 - DONT
[reload_time]2.6 - How many seconds does your weapon need to reload?
[deploy_time]0.9 - How many seconds do you need to draw your weapon?
+) All your models (p_ model, v_ model, w_ model) MUST BE HAD THE SAME NAME
In my example, all my models must be named : p_g36k, v_g36k, w_g36k
AND THEY MUST BE PUT IN THE FOLDER WHICH HAS THE SAME NAME : g36k
http://up.anhso.net
AND THE FOLDER MUST BE PUT IN : xxx/cstrike/g4u_wpn
+) Ok, when you done, save this file
+) Open the manager.cfg , put your file name in a line (not include .ini) like this:
http://up.anhso.net
+) Save this file, and get in game , and enjoy
- Open your console, type g4u_menu to open the WEAPON MENU
******* IRON SIGHT (2nd Type) ************************
- This iron sight function will be applied for ALL WEAPON
First of all, I introduce the MAX_ANIMATION
If you want to make this type of IRON SIGHT FUNCTION to A WEAPON, just look it's original model
If you have a model of AK47, and you want to make it IRON SIGHT, ok, this time you have to know MAX_ANIMATION
Look at the origin model of AK47, normally , it has these animations
- idle
- reload
- draw
- shoot1
- shoot2
- shoot3
http://up.anhso.net
OK, now we number them
- idle (0)
- reload (1)
- draw (2)
....
- shoot3 (5)
We treat the 1st animation of the original model of Weapon we want to make iron sight as 0
Now , in my example, SHOOT3 is the LAST animation , and the position of it is 5th, so the MAX_ANIMATION is 5
OK, now I have a model of AK47, and I want to make it IRON SIGHT,
so , the STARTING IRON SIGHT ANIMATION is the MAX_ANIMATION + 4 = 9th
the FINISHING IRON SIGHT ANIMATION is the MAX_ANIMATION + 5 = 10th
Now, my new model has these animations
- idle
- reload
- draw
- shoot1
- shoot2
- shoot3
- idle (dont care about this animation)
- idle (dont care)
- idle (dont care)
- sight begin
- sight end
YOU HAVE TO MAKE SURE THAT : THE STARTING ANIMATION's POSITION IS MAX_ANIMATION + 4
THE FINISHING's IS MAX_ANIMATION + 5
Ok, now , create an .INI file in weapon_config
[name]AK47 - SCOPE
[wpn_change]28
[clip]35
[bpa]70
[speed]0.95
[recoil]0.67
[zoom_type]5 35
[special]0
[special_mode]12 - THIS VALUE MUST BE 12 - DONT CHANGE
[hud_kill]AK47S
[damage_player]1.25
[damage_entity]1.3
[damage_hostage]1.0
[cost_type]1
[cost]45620
[model]Akcsope
[level]0
[ammo_cost]60
[can_pick_after_death]1
[nade_amount]5
[nade_delay]2.0
[nade_type]1
[nade_hud]grenade
[nade_cost_type]4
[nade_cost]800
[nade_model]launcher_nade
[nade_render]1 1 255 255 255
[sound]ak
[sprite]heartbomb_exp
[ninfo]15 200 500
[weight]0.155
[dspeed]46
[knockback-power]2.0
[knockback_distance]200
[reload_time]2.75
[deploy_time]0.8
NOTE : YOU HAVE TO HAVE ONE ADDITIONAL MODEL, named v_
IN MY EXAMPLE, I HAVE TO HAVE : v_Akcsope_s.mdl
This _s model MUST HAS THE SAME ANIMATION LIKE THE ORIGINAL , BUT THE ORIGIN OF IT IS DIFFERENT
, I think I'm not good at literature , so you CANT UNDERSTAND ME
OK, Take this model and you will know
http://www.4shared.com/file/62Xx5N6Z/v_Akcsope_s.html
http://up.anhso.ne
+) Ok, when you done, save this file
+) Open the manager.cfg , put your file name in a line (not include .ini) like this:
+) Save this file, and get in game , and enjoy
- Open your console, type g4u_menu to open the WEAPON MENU
Here is my some configuration files , download it, and copy to the necessary folders
NOTE : IF YOU WANT YOUR IRON SIGHT WEAPON CAN ZOOM IN AND OUT, CARE ABOUT [zoom_type]
When you active the IRON SIGHT FUNCTION:
+ ) If [zoom_type] is 1 => Your weapon will zoom in like AUG or SG552 (The crosshair is still removed)
+ ) If [zoom_type] is 2 => Your weapon will zoom in like the 1st level of AWM
+) If [zoom_type] is 3 => Your weapon will zoom in like the 2nd level of AWM
NOTE : IF YOU WANT YOUR WEAPON WILL RE-ACTIVE IT'S ZOOM AFTER A SHOT (Like AWM)
SET:
[special]3
Any questions, please send email to redplane_dt@yahoo.com.vn
Or add my Yahoo ID : redplane_dt and I will instruct you directly
redplane- Corporal
- Posts : 69
Points : 73
Join date : 2011-07-12
Re: [TUT] CREATING IRON SIGHT WEAPON
thanks for posting this here , but i dont think this should be in CoD WIP section
Re: [TUT] CREATING IRON SIGHT WEAPON
dude.... my game didnt load when i started the game.......
jason_ghost123- Sergeant First Class
- Posts : 243
Points : 329
Join date : 2010-09-03
Age : 28
Location : nangka, marikina city Philippines
Re: [TUT] CREATING IRON SIGHT WEAPON
Didn't load what? Model or Weapon Information?
Get in game, you have to type g4u_menu in your console to open the Menu of G4U RIFLE
Do you have team viewer? I have to see your error directly
Get in game, you have to type g4u_menu in your console to open the Menu of G4U RIFLE
Do you have team viewer? I have to see your error directly
redplane- Corporal
- Posts : 69
Points : 73
Join date : 2011-07-12
Re: [TUT] CREATING IRON SIGHT WEAPON
i carefully installed the plugin....
then i started counter strike
then when it loads........ it doesnt finish loading.... i waited too long... then the game crashed
but when i removed the plugin... the game is back to normal
then i started counter strike
then when it loads........ it doesnt finish loading.... i waited too long... then the game crashed
but when i removed the plugin... the game is back to normal
jason_ghost123- Sergeant First Class
- Posts : 243
Points : 329
Join date : 2010-09-03
Age : 28
Location : nangka, marikina city Philippines
Re: [TUT] CREATING IRON SIGHT WEAPON
jason_ghost123 wrote:i carefully installed the plugin....
then i started counter strike
then when it loads........ it doesnt finish loading.... i waited too long... then the game crashed
but when i removed the plugin... the game is back to normal
did u followed the instructions?
Re: [TUT] CREATING IRON SIGHT WEAPON
yeah... i did
jason_ghost123- Sergeant First Class
- Posts : 243
Points : 329
Join date : 2010-09-03
Age : 28
Location : nangka, marikina city Philippines
Re: [TUT] CREATING IRON SIGHT WEAPON
Is there a .sma file??????
kingston201- Private
- Posts : 2
Points : 2
Join date : 2011-09-17
Re: [TUT] CREATING IRON SIGHT WEAPON
How to buy a weapon ??
Toxicator- Private
- Posts : 2
Points : 2
Join date : 2012-08-06
Re: [TUT] CREATING IRON SIGHT WEAPON
dont have a video ??? its more easy if i see all the inforazieljohn619 wrote:jason_ghost123 wrote:i carefully installed the plugin....
then i started counter strike
then when it loads........ it doesnt finish loading.... i waited too long... then the game crashed
but when i removed the plugin... the game is back to normal
did u followed the instructions?
Re: [TUT] CREATING IRON SIGHT WEAPON
kingston201 wrote:Is there a .sma file??????
I Have a .sma from version 8.4
Toxicator- Private
- Posts : 2
Points : 2
Join date : 2012-08-06
Re: [TUT] CREATING IRON SIGHT WEAPON
Long time to see . Sorry for leave this topic
Someone close this please . I'm recoding my weapon system, and I'll introduce them to you as soon as posible . I like COD very much and my weapon system support almost COD weapon type
Someone close this please . I'm recoding my weapon system, and I'll introduce them to you as soon as posible . I like COD very much and my weapon system support almost COD weapon type
redplane- Corporal
- Posts : 69
Points : 73
Join date : 2011-07-12
Re: [TUT] CREATING IRON SIGHT WEAPON
Oh plz dont lock this yet. I really want to learn this.
Yo replane plz post what amx mod x modules your plugins requires to work properly?
Also do you have premade model pack already with working iron sights so
we can have a good working base samples we can look and on play with.
Much tnx for this tutorial will really study it.
edit..
Ok seems I found a much simpler one to use and here's the result...
https://youtu.be/8jX0mXac2LE
Still your plugin seems has way more features so I will still try it.
Yo replane plz post what amx mod x modules your plugins requires to work properly?
Also do you have premade model pack already with working iron sights so
we can have a good working base samples we can look and on play with.
Much tnx for this tutorial will really study it.
edit..
Ok seems I found a much simpler one to use and here's the result...
https://youtu.be/8jX0mXac2LE
Still your plugin seems has way more features so I will still try it.
IronCore- Corporal
- Posts : 51
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Join date : 2011-10-20
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