[WIP] M4A1 on DMG Animation (version 0.3)
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Ghost P.
_snake_
AMRAAM_Missiles
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[WIP] M4A1 on DMG Animation (version 0.3)
Many people ask for this shit:
the final version will appear in v2. Not posted like this (i may change my mind):
Don't blame me about the Add.remove silencer, it is the first stage to make it work with the M4.
http://www.mediafire.com/?jmyietjwjj2
the final version will appear in v2. Not posted like this (i may change my mind):
Don't blame me about the Add.remove silencer, it is the first stage to make it work with the M4.
http://www.mediafire.com/?jmyietjwjj2
Re: [WIP] M4A1 on DMG Animation (version 0.3)
AMRAAM_Missiles wrote:Many people ask for this shit:
the final version will appear in v2. Not posted like this (i may change my mind):
Don't blame me about the Add.remove silencer, it is the first stage to make it work with the M4.
http://www.mediafire.com/?jmyietjwjj2
i like the vertgrip and the new reload and draw animations but there are some dead frames and the aim animations should be fixed
u should poste it as a wip but it's okay
_snake_- Sergeant First Class
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
just a first step to make it work with the M4.
Final will be done in the next few day.
Final will be done in the next few day.
Re: [WIP] M4A1 on DMG Animation (version 0.3)
AMRAAM_Missiles wrote:just a first step to make it work with the M4.
Final will be done in the next few day.
ok good luck with this m4
_snake_- Sergeant First Class
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
AMRAAM_Missiles wrote:Off Topic:
http://browse.deviantart.com/?q=Soap%20MacTavish&order=9&offset=48#/d2jvkb8
hahahahahahaha
_snake_- Sergeant First Class
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
As all the model is very good.It needs to fix the add/remove silencer animation and some dead frames
Ghost P.- Sergeant Major
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
Man this is what I'm talking about...!
DMGs anims look awesome on this model...
You need to fix some bugs but good work man! ;]
Also images are fucking awesome! [But move them to art and screenshots!]
DMGs anims look awesome on this model...
You need to fix some bugs but good work man! ;]
Also images are fucking awesome! [But move them to art and screenshots!]
Re: [WIP] M4A1 on DMG Animation (version 0.3)
Very much,BTW good luck with making those animations
Ghost P.- Sergeant Major
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
I could animate that for you really good and easy through 3d max, but problem is that there's not way to do it since bones get messed up :S I'll still trying to figure some way of doing it...I'm so used to max that i get pissed on milkshape's animation system almost every time when I try animating xDAMRAAM_Missiles wrote:Do you like it? Or Not?
Nevertheless, I'm quite surprised how much stuff you know. I'd recommend you to publish some legal stuff on FPSB and maybe you'd get accepted into some good studio, and gain some nice reputation.
Remember, all knowledge I gained was from banana, so if you only stick to forum, you'll only remain with your current skills.
Its not a bad skin
is awesome but i dont like the aim down sight.put a silencer or something.and the oetech make it more big is very small for the weapon.
And answer my PMs!!
And answer my PMs!!
BbuNNy RaBbiT- Sergeant First Class
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Location : La Rioja,Argentina
Re: [WIP] M4A1 on DMG Animation (version 0.3)
Sh0n3x wrote:I could animate that for you really good and easy through 3d max, but problem is that there's not way to do it since bones get messed up :S I'll still trying to figure some way of doing it...I'm so used to max that i get pissed on milkshape's animation system almost every time when I try animating xDAMRAAM_Missiles wrote:Do you like it? Or Not?
Nevertheless, I'm quite surprised how much stuff you know. I'd recommend you to publish some legal stuff on FPSB and maybe you'd get accepted into some good studio, and gain some nice reputation.
Remember, all knowledge I gained was from banana, so if you only stick to forum, you'll only remain with your current skills.
Maybe, because i don't have a lot of time to ask for permission for all author.
I port so many Skins on fpsbanana, but will be very hard to ask all author for permission.
About my pack, almost skins is from MW2GameDevMode Team, so it is quite easy to ask because taddhaus is my friend.
@snoppy: i was quite busy this week and more busy next week because i'll have an interview next week at U.S Embassy. So, be patient.
I'll keep focus on English, no time to re-upload.
Re: [WIP] M4A1 on DMG Animation (version 0.3)
I found many animation bugs on this weapon....AMRAAM_Missiles wrote:Sh0n3x wrote:I could animate that for you really good and easy through 3d max, but problem is that there's not way to do it since bones get messed up :S I'll still trying to figure some way of doing it...I'm so used to max that i get pissed on milkshape's animation system almost every time when I try animating xDAMRAAM_Missiles wrote:Do you like it? Or Not?
Nevertheless, I'm quite surprised how much stuff you know. I'd recommend you to publish some legal stuff on FPSB and maybe you'd get accepted into some good studio, and gain some nice reputation.
Remember, all knowledge I gained was from banana, so if you only stick to forum, you'll only remain with your current skills.
Maybe, because i don't have a lot of time to ask for permission for all author.
I port so many Skins on fpsbanana, but will be very hard to ask all author for permission.
About my pack, almost skins is from MW2GameDevMode Team, so it is quite easy to ask because taddhaus is my friend.
@snoppy: i was quite busy this week and more busy next week because i'll have an interview next week at U.S Embassy. So, be patient.
I'll keep focus on English, no time to re-upload.
I hope you gonna fix that and please change that sight cuz it sucks....
Can this help you about anims?
Also why you guys care about reputation on fpsbanana?
The site was good but now its one big BUG!
Now I must wait a while to join into www.fpsbanana.com... :S
Re: [WIP] M4A1 on DMG Animation (version 0.3)
It isn't the default holographic sight...AMRAAM_Missiles wrote:About the Holographic, what is the problem?
Its too big and I don't like it...or its the animations...
_snake_- Sergeant First Class
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_snake_- Sergeant First Class
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Join date : 2010-04-18
Age : 31
Re: [WIP] M4A1 on DMG Animation (version 0.3)
ahh okey my friend !! take your time AMRAAM_Missiles
BbuNNy RaBbiT- Sergeant First Class
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
Well, i don't know but i got the Holographic model from youtube. Someone called flex93(not sure) post a video show the attachment for MW2 AK-47 and The Book M4. I got that shit and take the Holographic model. I pretty sure it look the same as the one im MW2. The problem might be the position i set the holographic in the rail of the rifle.
About the sight, the bmp you posted is the sight from model 552 (cod4). MW2 use holographic model 551 and it has a smaller sight ring than model 552. So i have to made it by myself.
About the sight, the bmp you posted is the sight from model 552 (cod4). MW2 use holographic model 551 and it has a smaller sight ring than model 552. So i have to made it by myself.
Re: [WIP] M4A1 on DMG Animation (version 0.3)
AMRAAM_Missiles wrote:Well, i don't know but i got the Holographic model from youtube. Someone called flex93(not sure) post a video show the attachment for MW2 AK-47 and The Book M4. I got that shit and take the Holographic model. I pretty sure it look the same as the one im MW2. The problem might be the position i set the holographic in the rail of the rifle.
About the sight, the bmp you posted is the sight from model 552 (cod4). MW2 use holographic model 551 and it has a smaller sight ring than model 552. So i have to made it by myself.
okay
_snake_- Sergeant First Class
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Re: [WIP] M4A1 on DMG Animation (version 0.3)
Didn't your read the title and section where this was created? WIP standing for Work in progress, and this having 0.3 in it's title. So, that means he's still working on it...=.=[N]e[0]n wrote:I found many animation bugs on this weapon....
I hope you gonna fix that and please change that sight cuz it sucks....
Can this help you about anims?
Also why you guys care about reputation on fpsbanana?
The site was good but now its one big BUG!
Now I must wait a while to join into www.fpsbanana.com... :S
FPSB is an awesome thing, and you should be happy that you're a part of it. Do you know how hard is it for Tom to fix all stuff for such big site? I'll tell, ALOT.
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