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[CS 1.6] M14 EBR w/ Heart Beat Sensor

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astroanth
KelPR
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Post  KelPR Wed Aug 11, 2010 2:54 pm

I converted this M14 EBR :

[CS 1.6] M14 EBR w/ Heart Beat Sensor Imagez

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Contain: M14 EBR w/ Heart Beat Sensor ( TF 141 Sleeves ), Sounds.
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Post  astroanth Wed Aug 11, 2010 4:03 pm

kelpr wrote:I converted this M14 EBR :

[CS 1.6] M14 EBR w/ Heart Beat Sensor Imagez

[You must be registered and logged in to see this link.]

Contain: M14 EBR w/ Heart Beat Sensor ( TF 141 Sleeves ), Sounds.

i was gonna convert it lastnight but to lazy but ur work still good
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Post  KelPR Wed Aug 11, 2010 4:04 pm

Thanks Very Happy
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Post  _snake_ Wed Aug 11, 2010 6:48 pm

kelpr wrote:Thanks Very Happy

great work man!!! Very Happy
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Post  OverkilL Wed Aug 11, 2010 7:15 pm

mmmm, i yhink this need more work...
reskins, reorigin and more
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Post  Hex Thu Aug 12, 2010 7:29 am

good skin , but need to fix the dead frames ,and reorigin it
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Post  KelPR Thu Aug 12, 2010 7:32 am

I dont know fix the dead frames Crying or Very sad
Can someone fix?

Sorry the bad English pirat
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Post  Hex Thu Aug 12, 2010 7:35 am

ya i dun know how too , but pm shonex , he may fix it
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Post  n00b_modders Thu Aug 12, 2010 7:54 am

kelpr wrote:I dont know fix the dead frames Crying or Very sad
Can someone fix?

Sorry the bad English pirat
you should do this:
# Open the model you have compiled before on Jed Half-Life Model Viewer.
# Go to Weapon Origin tab and select one animation (shoot1 animation should help you much).
# JHLMV weapon origin
# Now press Stop and put the value 0 on the box.
Examine one-by-one animation that stand still until animation start (move).
JHLMV animation
# Remember animation that you need to remove, example from 0-2.
We need atleast 1 animation that stand still before animation start
# Now open up shoot1.smd using notepad
JHLMV animation
# Find a line where it say time 0 then delete the all line between time 0 till time 3,
so now you can see time 3 is right below skeleton line. Save it
JHLMV animation
# Do that with all other smd's
# Recompile the models.

hope it works Very Happy
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Post  KelPR Thu Aug 12, 2010 7:56 am

n00b_modders wrote:
kelpr wrote:I dont know fix the dead frames Crying or Very sad
Can someone fix?

Sorry the bad English pirat
you should do this:
# Open the model you have compiled before on Jed Half-Life Model Viewer.
# Go to Weapon Origin tab and select one animation (shoot1 animation should help you much).
# JHLMV weapon origin
# Now press Stop and put the value 0 on the box.
Examine one-by-one animation that stand still until animation start (move).
JHLMV animation
# Remember animation that you need to remove, example from 0-2.
We need atleast 1 animation that stand still before animation start
# Now open up shoot1.smd using notepad
JHLMV animation
# Find a line where it say time 0 then delete the all line between time 0 till time 3,
so now you can see time 3 is right below skeleton line. Save it
JHLMV animation
# Do that with all other smd's
# Recompile the models.

hope it works Very Happy
I go try this Wink Thank you.
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