Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
+7
-Eastern
ZacnG
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Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
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Last edited by deathstar20 on Mon Dec 05, 2011 5:39 pm; edited 3 times in total
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Nice. Need to ad some sleeves
Last edited by 360.S .Vort3x on Tue Dec 06, 2011 1:42 am; edited 2 times in total
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Not bad, but i dont like it..
Mothership- Sergeant Major
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Some of you guys might not see the preview.
why is that ?
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
deathstar20 wrote:Some of you guys might not see the preview.
why is that ?
idk but he's right.. i cant see the preview XD
Domar251\- Lieutenant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
idk but he's right.. i cant see the preview XD
how about now ?
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
how about now ?idk but he's right.. i cant see the preview XD
now it's perfect
Domar251\- Lieutenant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
look nice
and btw u r good with design picture
and btw u r good with design picture
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
.
Last edited by deathstar20 on Fri Dec 30, 2011 10:33 pm; edited 1 time in total
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
ZacnG- Corporal
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
ZacnG wrote:
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
the higher the resolution, the better the quality.
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
If you can fix the sound events i would be grateful.
But the texture is the original with the normal map and specular map applied to it...that's how its supposed to look since i use a layer of "chrome" on it. If i used the original texture it would look to bright and washed out.
As for the Muzzle flash ...if i were to set it were you pointed ,when you would fire the muzzle flash would cover the whole screen.
That's the reason why i set it a bit further that how it should be.
Oh yeah, and the default BO Python texture resolution IS 512 x 512. I only scale to 552 x 552 high res textures...and just as Vort3x said...yeah the larger the resolution the more detail you get.(Pretty obvious)
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?
-Eastern- Private First Class
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
Black ops mod?-Eastern wrote:making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?
Mothership- Sergeant Major
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
360.S .Vort3x wrote:ZacnG wrote:
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
the higher the resolution, the better the quality.
I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
-Eastern wrote:making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?
Did you even read what it says on the preview ? Its exclusively for Dynamuse and to be used ONLY as a cs skin.Plus its pretty obvious its illegal to use it as a skin in a standalone game or mod.
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur
Yes i already stated that the default resolution is of the skin is 512.
But since you said "pls do not make the textures 552x552" Vort3x was probably thinking of higher resolution textures.
I never scale up textures since it doesn't make any sense to do so.
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
deathstar20 wrote:Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
If you can fix the sound events i would be grateful.
But the texture is the original with the normal map and specular map applied to it...that's how its supposed to look since i use a layer of "chrome" on it. If i used the original texture it would look to bright and washed out.
As for the Muzzle flash ...if i were to set it were you pointed ,when you would fire the muzzle flash would cover the whole screen.
That's the reason why i set it a bit further that how it should be.
Oh yeah, and the default BO Python texture resolution IS 512 x 512. I only scale to 552 x 552 high res textures...and just as Vort3x said...yeah the larger the resolution the more detail you get.(Pretty obvious)
About the muzzle you can change the muzzleflash size...like this...
$sequence "shoot1" "shoot1" fps 40 { event 5001 0 "21" }
$sequence "shoot2" "shoot2" fps 40 { event 5001 0 "21" }
$sequence "shoot_empty" "shoot_empty" fps 40 { event 5001 0 "21" }
to
$sequence "shoot1" "shoot1" fps 40 { event 5001 0 "11" }
$sequence "shoot2" "shoot2" fps 40 { event 5001 0 "11" }
$sequence "shoot_empty" "shoot_empty" fps 40 { event 5001 0 "11" }
and the muzzle will be just fine on the screen.
ZacnG- Corporal
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
deathstar20 wrote:
I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur
Yes i already stated that the default resolution is of the skin is 512.
But since you said "pls do not make the textures 552x552" Vort3x was probably thinking of higher resolution textures.
I never scale up textures since it doesn't make any sense to do so.
i never said that o.o
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
i never said that o.o
sry wanted to reply to zacnG and clicked on the wrong reply button XD
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
About the muzzle you can change the muzzleflash size...like this...
k thanks for the muzzle flash fix but do you know how to fix the sound events ?
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
deathstar20 wrote:About the muzzle you can change the muzzleflash size...like this...
k thanks for the muzzle flash fix but do you know how to fix the sound events ?
sound events ?
sounds right ?
Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
sound events ?
sounds right ?
yes the sounds
deathstar20- Staff Sergeant
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Re: Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )
it
just see where the sound must start.
its really easy XDdeathstar20 wrote:
sound events ?
sounds right ?
yes the sounds
just see where the sound must start.
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