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Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x )

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Post  deathstar20 Mon Dec 05, 2011 7:50 am

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Last edited by deathstar20 on Mon Dec 05, 2011 5:39 pm; edited 3 times in total

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Post  Domar251 Mon Dec 05, 2011 8:01 am




Nice. Need to ad some sleeves


Last edited by 360.S .Vort3x on Tue Dec 06, 2011 1:42 am; edited 2 times in total
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Post  Mothership Mon Dec 05, 2011 12:35 pm

Not bad, but i dont like it..
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Post  deathstar20 Mon Dec 05, 2011 1:39 pm

Some of you guys might not see the preview.

why is that ?

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Post  Domar251\ Mon Dec 05, 2011 2:04 pm

deathstar20 wrote:
Some of you guys might not see the preview.

why is that ?

idk but he's right.. i cant see the preview XD
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Post  deathstar20 Mon Dec 05, 2011 5:39 pm

idk but he's right.. i cant see the preview XD

how about now ? Very Happy

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Post  Domar251\ Mon Dec 05, 2011 6:37 pm

idk but he's right.. i cant see the preview XD
how about now ? Very Happy

now it's perfect Very Happy
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Post  [CW3]KuBi Tue Dec 06, 2011 11:26 am

look nice Smile
and btw u r good with design picture Wink
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Post  deathstar20 Wed Dec 07, 2011 1:37 am

.


Last edited by deathstar20 on Fri Dec 30, 2011 10:33 pm; edited 1 time in total

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Post  ZacnG Thu Dec 08, 2011 9:39 am

Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x ) 2011-12-08_062651
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.
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Post  Domar251 Thu Dec 08, 2011 10:09 am

ZacnG wrote:Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x ) 2011-12-08_062651
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.

the higher the resolution, the better the quality.
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Post  deathstar20 Thu Dec 08, 2011 11:00 pm

Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.

If you can fix the sound events i would be grateful.

But the texture is the original with the normal map and specular map applied to it...that's how its supposed to look since i use a layer of "chrome" on it. If i used the original texture it would look to bright and washed out.
As for the Muzzle flash ...if i were to set it were you pointed ,when you would fire the muzzle flash would cover the whole screen.
That's the reason why i set it a bit further that how it should be.

Oh yeah, and the default BO Python texture resolution IS 512 x 512. I only scale to 552 x 552 high res textures...and just as Vort3x said...yeah the larger the resolution the more detail you get.(Pretty obvious)

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Post  -Eastern Mon Dec 12, 2011 6:10 pm

making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?
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Post  Mothership Mon Dec 12, 2011 7:16 pm

-Eastern wrote:making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?
Black ops mod? Shocked Shocked Shocked Shocked Shocked Shocked
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Post  [CW3]KuBi Mon Dec 12, 2011 8:00 pm

360.S .Vort3x wrote:
ZacnG wrote:Black Ops Python ( IIopn's Anim. ~ Deathstar20 / Vort3x ) 2011-12-08_062651
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.

the higher the resolution, the better the quality.

I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur
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Post  deathstar20 Tue Dec 13, 2011 12:46 am

-Eastern wrote:making a game project,new skins,new huds...i can use and add credits?that game is particular,some share with my best friends,i can?

Did you even read what it says on the preview ? Its exclusively for Dynamuse and to be used ONLY as a cs skin.Plus its pretty obvious its illegal to use it as a skin in a standalone game or mod.

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Post  deathstar20 Tue Dec 13, 2011 12:53 am


I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur

Yes i already stated that the default resolution is of the skin is 512.
But since you said "pls do not make the textures 552x552" Vort3x was probably thinking of higher resolution textures.
I never scale up textures since it doesn't make any sense to do so.

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Post  ZacnG Tue Dec 13, 2011 6:42 am

deathstar20 wrote:
Wrong sound events
Bad texture quality...pls do not make the textures 552x552....the best size is 512x512!!! remember this.

If you can fix the sound events i would be grateful.

But the texture is the original with the normal map and specular map applied to it...that's how its supposed to look since i use a layer of "chrome" on it. If i used the original texture it would look to bright and washed out.
As for the Muzzle flash ...if i were to set it were you pointed ,when you would fire the muzzle flash would cover the whole screen.
That's the reason why i set it a bit further that how it should be.

Oh yeah, and the default BO Python texture resolution IS 512 x 512. I only scale to 552 x 552 high res textures...and just as Vort3x said...yeah the larger the resolution the more detail you get.(Pretty obvious)


About the muzzle you can change the muzzleflash size...like this...

$sequence "shoot1" "shoot1" fps 40 { event 5001 0 "21" }
$sequence "shoot2" "shoot2" fps 40 { event 5001 0 "21" }
$sequence "shoot_empty" "shoot_empty" fps 40 { event 5001 0 "21" }

to

$sequence "shoot1" "shoot1" fps 40 { event 5001 0 "11" }
$sequence "shoot2" "shoot2" fps 40 { event 5001 0 "11" }
$sequence "shoot_empty" "shoot_empty" fps 40 { event 5001 0 "11" }

and the muzzle will be just fine on the screen.
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Post  [CW3]KuBi Tue Dec 13, 2011 12:11 pm

deathstar20 wrote:

I suggest 512x512
because the original already 512
in this model he make it 552 so the pixel of the texture are bigger make the gun look a little bit blur

Yes i already stated that the default resolution is of the skin is 512.
But since you said "pls do not make the textures 552x552" Vort3x was probably thinking of higher resolution textures.
I never scale up textures since it doesn't make any sense to do so.

i never said that o.o
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Post  deathstar20 Tue Dec 13, 2011 11:03 pm

i never said that o.o

sry wanted to reply to zacnG and clicked on the wrong reply button XD

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Post  deathstar20 Tue Dec 13, 2011 11:07 pm

About the muzzle you can change the muzzleflash size...like this...

k thanks for the muzzle flash fix but do you know how to fix the sound events ?


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Post  Domar251 Wed Dec 14, 2011 3:02 am

deathstar20 wrote:
About the muzzle you can change the muzzleflash size...like this...

k thanks for the muzzle flash fix but do you know how to fix the sound events ?


sound events ?

sounds right ?
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Post  deathstar20 Wed Dec 14, 2011 3:24 am



sound events ?

sounds right ?

yes the sounds Razz

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Post  Domar251 Wed Dec 14, 2011 3:40 am

it
deathstar20 wrote:


sound events ?

sounds right ?

yes the sounds Razz
its really easy XD

just see where the sound must start.
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Post  Qoing Sat Dec 24, 2011 3:21 am

no sounds?
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