Core 1 : Dyna and Core 2 : Nova studio
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Counter-Strike Source Mod Tools(compiling)

Go down

Counter-Strike Source Mod Tools(compiling) Empty Counter-Strike Source Mod Tools(compiling)

Post  Domar251 Thu Oct 13, 2011 9:41 am

I Take No Responsibility On Damage To Your Computer Or Your Brain...
Links:

Counter-Strike Source Mod Tools(compiling) Rev_sdk_sp3_sdklauncher

Counter-Strike Source 2010+Update(IF YOU DON'T HAVE CSS)



REVOLUTiON CSM SourceSDK SP3



MilkShape 3d 1.8.4



1) Decompile the model
1-2) if you don't have the mod tools(Compiling) Source Stuffs, or just download Source SDK through Steam if you have CSS

2) Decompile the mode(inside the Source SDK Studio Compiler)
3) Open the reference in ms3d
4) rig it just like rigging CS models and export and save, edit *qc
4/5) Editing Qc
_________
As you know, compiling it directly without editng the *qc will cause you some glitches
So open qc and find the sequence line....

Before:
$sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 fps 30.00

After:
$sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 fps 30.00 rotate -90

add that " Rotate -90 " at every end of the sequence line
_____________
editing the *QC 2nd
now for the materials/textures
its pretty easy....
just add something called:
$cdmaterials "models\weapons\V_models\XXXXXXX\"

replace the "X's" with the directory of the textures

compile and see if the model is compiled Smile
Domar251
Domar251
Lieutenant General
Lieutenant General

Posts : 1716
Points : 1920
Join date : 2010-09-04
Age : 26
Location : Quezon City, Libis ( Eastwood City ) Philippines

https://www.youtube.com/Domar251

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum