Twinke's AK on exe's mw2 animations WiP - 85%
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Twinke's AK on exe's mw2 animations WiP - 85%
So, this is one of my current WiPs. It's similar to what Poison Headcrab has compiled for CSS. Twinke's Ak47 model, which I compiled on .exe's mw2 anims with some cool attachments and camos. Ill post screenies later, only issue is the backpart of gun disappearing like shown on following video. I can't upload it for FPSB until that's fixed, so if anyone does know how to do that, I'm all ears
Oh rate the vid please, it's my first one on youtube xD
Oh rate the vid please, it's my first one on youtube xD
Fix
Cool!,but it has some errors, now let's list what you need to improve:
-Fix the UV misalignments on the back of the receiver.
-Check the holosight for misalignments, and separate the lens group on another .smd
-The correct term to event that a part of the gun disappears is called "clipping" I believe, that happens when a model gets on the same point as the point of view, and since the rest of the gun is on the other side of the point of view it doesn't get rendered as the rest of the model , to "fix" it, you just need to move the origins of the model forward
-Fix the UV misalignments on the back of the receiver.
-Check the holosight for misalignments, and separate the lens group on another .smd
-The correct term to event that a part of the gun disappears is called "clipping" I believe, that happens when a model gets on the same point as the point of view, and since the rest of the gun is on the other side of the point of view it doesn't get rendered as the rest of the model , to "fix" it, you just need to move the origins of the model forward
Stryder_T- Private
- Posts : 12
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Join date : 2010-03-15
Age : 31
Location : Monterrey, México
Re: Twinke's AK on exe's mw2 animations WiP - 85%
Well yeah, but it looks ugly then xD oh well, I'll try some other ones then.Stryder_T wrote:
The correct term to event that a part of the gun disappears is called "clipping" I believe, that happens when a model gets on the same point as the point of view, and since the rest of the gun is on the other side of the point of view it doesn't get rendered as the rest of the model , to "fix" it, you just need to move the origins of the model forward
Re: Twinke's AK on exe's mw2 animations WiP - 85%
@Sh0n3x, looks like you forgot for this wip.
Ghost P.- Sergeant Major
- Posts : 437
Points : 479
Join date : 2010-04-19
Age : 26
Location : At home
Re: Twinke's AK on exe's mw2 animations WiP - 85%
@Ghost P.
Nope. I finished it a while ago, though I didn't update this WiP. Still CS section was wiped out along with this =.=
Nope. I finished it a while ago, though I didn't update this WiP. Still CS section was wiped out along with this =.=
Re: Twinke's AK on exe's mw2 animations WiP - 85%
dude, i fixed the sound sequence for this ak47 pack, i also included some new sounds in them, should i upload it?
XFiAudigy- Sergeant
- Posts : 148
Points : 157
Join date : 2010-06-29
Age : 29
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