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Call of Duty Black Ops-Commando-for css

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sloba_986
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Post  RAFAEL Wed May 08, 2013 5:52 am

hy guys
I've been compiling some stuff from black ops and decided to release this
i hope you like



Call of Duty Black Ops-Commando-for css Comand10

Call of Duty Black Ops-Commando-for css Zm_csm10

DOWNLOAD
HERE
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Post  rayhanaspat Wed May 08, 2013 7:26 am

very nice!! but, no muzzle flash
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Post  MasterEmile Wed May 08, 2013 2:11 pm

Wow Rafael very nice. Very Happy
If only it was for 1.6 Sad
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Post  sloba_986 Wed May 08, 2013 2:40 pm

Man,what can I say that I didn't allready Razz
Me like Razz
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Post  RAFAEL Wed May 08, 2013 5:57 pm

rayhanaspat wrote:very nice!! but, no muzzle flash
yea i know man i'm sorry for this
i don't know how to add muzzle flash in css skins Crying or Very sad
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Post  RAFAEL Wed May 08, 2013 5:58 pm

MasterEmile wrote:Wow Rafael very nice. Very Happy
If only it was for 1.6 Sad
thanks friend
and
games x9 will release this skin for cs 1.6 with camouflages and maybe attachiments
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Post  MasterEmile Wed May 08, 2013 7:10 pm

RAFAEL wrote:
MasterEmile wrote:Wow Rafael very nice. Very Happy
If only it was for 1.6 Sad
thanks friend
and
games x9 will release this skin for cs 1.6 with camouflages and maybe attachiments

No problem
I can see u and games x9 are close Razz
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Post  Cru$her Wed May 08, 2013 7:17 pm

I luv this models and bo1 skins Razz

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Post  MiMilash Thu May 09, 2013 7:41 pm

I think you got the animation and models from the RAW file
I got a little problem for that
Could you please tell me how you did it? Thanks

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Post  RAFAEL Thu May 09, 2013 7:57 pm

MiMilash wrote: I think you got the animation and models from the RAW file
I got a little problem for that
Could you please tell me how you did it? Thanks
which problem,models or animations?
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Post  MiMilash Fri May 10, 2013 4:17 am

It was like this:
I import the gun and the arm with their bind file, join weapon to rig and then I import the animation. Everything looks perfect in Maya.Call of Duty Black Ops-Commando-for css 4201305100613391_1
Call of Duty Black Ops-Commando-for css 4201305100613391_2

Then I export it as .fbx format because I want to transfer it to 3ds max, as a result, when I export it, it says something like this
Call of Duty Black Ops-Commando-for css 4201305100613391_4
when I import the fbx file into max, it says:"The application stop running"
PS: Both my Maya and Max are 2012 version.

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Post  RAFAEL Fri May 10, 2013 4:30 am

use the maya 2011 or use the maya open as administrator
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Post  MiMilash Fri May 10, 2013 4:38 am

OK, I will try, thanks for your help!

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Post  RAFAEL Fri May 10, 2013 4:59 am

MiMilash wrote: OK, I will try, thanks for your help!

no problem if it dont work change the format to dae fbx
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Post  MiMilash Fri May 10, 2013 4:46 pm

Still, Maya 2011 doesn't really work.
When max reads fbx file with meshes, it crash, but Dae format works for mesh, but not for animation(hand twists together and the frame is only 100)
If I delete all the meshes and export as fbx file, max doesn't crash, but animation only has 100 frame, and sometimes the arm flashes to other places
Now mesh is OK, but animation still doesn't work

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Post  RAFAEL Fri May 10, 2013 7:01 pm

MiMilash wrote: Still, Maya 2011 doesn't really work.
When max reads fbx file with meshes, it crash, but Dae format works for mesh, but not for animation(hand twists together and the frame is only 100)
If I delete all the meshes and export as fbx file, max doesn't crash, but animation only has 100 frame, and sometimes the arm flashes to other places
Now mesh is OK, but animation still doesn't work

I'll show you how my fbx exporter is configured
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Post  MiMilash Fri May 10, 2013 7:17 pm

OK, I have solved the crash problem.
Here are all my issues now.
1. I can't export .mb file, maya crashes. But editMB file works fine.
2. When I import animation (such as g11_reload_emoty.fbx), max only shows 100 frame, but if I set the frame interval to 0-255, all the frame shows, but some frame the arms flash to other places, so the animation looks poor.
Thanks for your kindness and patience, it seems that no one can help me except you.

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Post  RAFAEL Fri May 10, 2013 7:53 pm

MiMilash wrote: OK, I have solved the crash problem.
Here are all my issues now.
1. I can't export .mb file, maya crashes. But editMB file works fine.
2. When I import animation (such as g11_reload_emoty.fbx), max only shows 100 frame, but if I set the frame interval to 0-255, all the frame shows, but some frame the arms flash to other places, so the animation looks poor.
Thanks for your kindness and patience, it seems that no one can help me except you.

haa this is rotation bugs you need use the curve editor to fix it
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Post  MiMilash Fri May 10, 2013 8:00 pm

I never used maya before, how do I do it? Crying or Very sad

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Post  MiMilash Fri May 10, 2013 8:09 pm

Well, I see. Curve Editor is from max, but I still don't know how to do it.
Do you have these kinds of problems when you deal with that Commando?

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Post  RAFAEL Sat May 11, 2013 4:49 am

in curve editor,you will see the rotation of the animation in different axis,(x-y-z)
so,you will see it as 3 "waves".when the animation is buggy,the wave will look strange like -_
you need to make it natural like ~
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Post  MiMilash Sat May 11, 2013 5:15 am

I can see nothing in Curve Tool except 2 yellow vertical line...
I heard something called Bake Animation, does it work?

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Post  MiMilash Sat May 11, 2013 5:18 am

Call of Duty Black Ops-Commando-for css 2201305110717167_1
I think this might be the cause of problem

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Post  RAFAEL Sat May 11, 2013 5:34 am

MiMilash wrote:Call of Duty Black Ops-Commando-for css 2201305110717167_1
I think this might be the cause of problem
do it IN 3ds MAX
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Post  MiMilash Sat May 11, 2013 5:39 am

I don't know where should I start
Call of Duty Black Ops-Commando-for css 2201305110717167_1_1
This is the joint of right shoulder

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